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Disarm in 4E
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<blockquote data-quote="Squire James" data-source="post: 4870879" data-attributes="member: 548"><p>Given the nature of 4e D&D, I'd say we look at action movies for inspiration. One thing that I've noticed is that disarming generally served two roles: (1) a "game-ender" that represents the end of the fight, or (2) a dramatic moment where usually-the-hero is temporarily placed in a position of disadvantage.</p><p></p><p>(1) seems to be a result of reducing someone to 0 HP. (2) seems to be a somewhat serious status effect such as dazed or weakened. It'd probably be easiest to state that a daze or weakened result can be from losing one's weapon, with the end of the effect representing recovery of that weapon.</p><p></p><p>The only problem I foresee is when a PC tries to interfere with the weapon's retrieval in some way. I'd call it a penalty imposed on the monster's next save based on how "big" the action the player spent in their hindrance (-1 for a minor action, -2 for a move action, or -4 for a standard action; non-stacking). If the effect automatically ends at end of next turn, apply the penalty to the next d20 roll the foe attempts that round. If the foe makes the save and/or hits the PC anyway, well, luck is like that sometimes!</p></blockquote><p></p>
[QUOTE="Squire James, post: 4870879, member: 548"] Given the nature of 4e D&D, I'd say we look at action movies for inspiration. One thing that I've noticed is that disarming generally served two roles: (1) a "game-ender" that represents the end of the fight, or (2) a dramatic moment where usually-the-hero is temporarily placed in a position of disadvantage. (1) seems to be a result of reducing someone to 0 HP. (2) seems to be a somewhat serious status effect such as dazed or weakened. It'd probably be easiest to state that a daze or weakened result can be from losing one's weapon, with the end of the effect representing recovery of that weapon. The only problem I foresee is when a PC tries to interfere with the weapon's retrieval in some way. I'd call it a penalty imposed on the monster's next save based on how "big" the action the player spent in their hindrance (-1 for a minor action, -2 for a move action, or -4 for a standard action; non-stacking). If the effect automatically ends at end of next turn, apply the penalty to the next d20 roll the foe attempts that round. If the foe makes the save and/or hits the PC anyway, well, luck is like that sometimes! [/QUOTE]
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