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D&D Older Editions
Disarm in 4E
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<blockquote data-quote="Garthanos" data-source="post: 4870913" data-attributes="member: 82504"><p>Somehow I think this whole thing belongs on the house rules forum. ;-) </p><p></p><p>It is usually people thinking they want realism asking for easy disarming rules ... 4e has it in a couple of places for instance a 17th level fighter can steal his enemies steel), even though prevalent disarming is anything but realistic.</p><p></p><p>The pacifist fighter idea I empathize with actually.</p><p></p><p>Hit points are not necessarily wounds and that is a reasonable skin to make on all attacks forcing adversaries to exhaust themselves... but could also see his attacks as being pressure point strike attempts and body slams which if they finally get through might only temporarily paralyze. If he wants to use enemies weapons against one another without actually disarming them that works too its the jackie chan move.</p><p></p><p>Use the new monk to get your flavor pre-cooled maybe if you want but allowing high damage attacks intended to not damage can be done with skinning other classes. (reapers touch on a wizard would be quite a bit of work,but it might work ;-)). ok I was thinking a ranger/rogue with a home grown feat that allows him to use his fists in place of light blades.</p><p></p><p>If he wants to use the disarming of his adversaries as a mid battle defense.... that is tougher as its a serious impairment I win the game. Using something like Tyrleens ideas but with more like -5 instead of -2 so its only reasonable if you more completely outclass your adversary. And is otherwise sticking your neck out.</p><p></p><p>If can be combined with the other method....of allowing him to reflavor the final defeat as a disarm and let any hero or arrogant villains do it in a grandiose way as a choice in place of knocking the enemy out there weapon then flies from there grip suitably out of there easy reach (not just at their feet).... the enemy is exhausted and out of luck at that point after all! (set the enemy hit points at 0 instead of negative and may hap treat them as stunned till next round just for good measure.... throw in a automatic successful intimidate check if you like.... its a finale at this point make it fun.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4870913, member: 82504"] Somehow I think this whole thing belongs on the house rules forum. ;-) It is usually people thinking they want realism asking for easy disarming rules ... 4e has it in a couple of places for instance a 17th level fighter can steal his enemies steel), even though prevalent disarming is anything but realistic. The pacifist fighter idea I empathize with actually. Hit points are not necessarily wounds and that is a reasonable skin to make on all attacks forcing adversaries to exhaust themselves... but could also see his attacks as being pressure point strike attempts and body slams which if they finally get through might only temporarily paralyze. If he wants to use enemies weapons against one another without actually disarming them that works too its the jackie chan move. Use the new monk to get your flavor pre-cooled maybe if you want but allowing high damage attacks intended to not damage can be done with skinning other classes. (reapers touch on a wizard would be quite a bit of work,but it might work ;-)). ok I was thinking a ranger/rogue with a home grown feat that allows him to use his fists in place of light blades. If he wants to use the disarming of his adversaries as a mid battle defense.... that is tougher as its a serious impairment I win the game. Using something like Tyrleens ideas but with more like -5 instead of -2 so its only reasonable if you more completely outclass your adversary. And is otherwise sticking your neck out. If can be combined with the other method....of allowing him to reflavor the final defeat as a disarm and let any hero or arrogant villains do it in a grandiose way as a choice in place of knocking the enemy out there weapon then flies from there grip suitably out of there easy reach (not just at their feet).... the enemy is exhausted and out of luck at that point after all! (set the enemy hit points at 0 instead of negative and may hap treat them as stunned till next round just for good measure.... throw in a automatic successful intimidate check if you like.... its a finale at this point make it fun. [/QUOTE]
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