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D&D Older Editions
Disarm in 4E
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<blockquote data-quote="LostSoul" data-source="post: 4871030" data-attributes="member: 386"><p>Why you shouldn't allow disarm:</p><p></p><p>Because it might unbalance the combat game.</p><p></p><p>Why you should allow disarm:</p><p></p><p>Because it means the game world has meaning.</p><p></p><p></p><p>You have to decide for yourself what's more important to you.</p><p></p><p></p><p>How you should rule it, if you do:</p><p></p><p>Go with whatever makes sense based on the game world situation at the moment. If you are going to embrace the primacy of the fiction/fluff/colour in your game, might as well go with it!</p><p></p><p>There are a number of different ways to resolve it:</p><p></p><p>Attacks:</p><p>stat vs. defense</p><p>weapon attack vs. defense</p><p>magical attack vs. defense</p><p>vs. DC</p><p>+/- modifiers to attack and/or defense</p><p></p><p>Hit:</p><p>1[W] + stat damage</p><p>xdx + stat damage</p><p>no damage</p><p>weapon ends up in the target's square</p><p>weapon ends up in the PC's hands</p><p>weapon ends up somewhere else</p><p>monster deals 1d4+str damage</p><p>monster deals same damage</p><p>monster deals damage one step lower on the chart</p><p>monster has a -2 to attack</p><p>monster has no penalty to attacks</p><p>monster has a huge penalty to attacks</p><p>monster can't use powers</p><p>monster can use powers</p><p></p><p>etc.</p><p></p><p>Just go with whatever makes the most sense at the time, based on the description of the PC's attack and the description of the monster and how that monster fights.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4871030, member: 386"] Why you shouldn't allow disarm: Because it might unbalance the combat game. Why you should allow disarm: Because it means the game world has meaning. You have to decide for yourself what's more important to you. How you should rule it, if you do: Go with whatever makes sense based on the game world situation at the moment. If you are going to embrace the primacy of the fiction/fluff/colour in your game, might as well go with it! There are a number of different ways to resolve it: Attacks: stat vs. defense weapon attack vs. defense magical attack vs. defense vs. DC +/- modifiers to attack and/or defense Hit: 1[W] + stat damage xdx + stat damage no damage weapon ends up in the target's square weapon ends up in the PC's hands weapon ends up somewhere else monster deals 1d4+str damage monster deals same damage monster deals damage one step lower on the chart monster has a -2 to attack monster has no penalty to attacks monster has a huge penalty to attacks monster can't use powers monster can use powers etc. Just go with whatever makes the most sense at the time, based on the description of the PC's attack and the description of the monster and how that monster fights. [/QUOTE]
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