Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Disarm in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4871881" data-attributes="member: 82504"><p>I am a D&D simulationist ( OK I want to simulate movies and tv and literature...). But I like working through reasonable rationales for things and I am willing to make rules changes if it makes a nicer model.</p><p></p><p></p><p> </p><p>A fighter character currently might as well put up his hands and give up if the DM made the mistake of giving the npc Baron Somnalux the same power as the 17th level fighter. ... This seems to be a clue.</p><p></p><p>1) Do not ever build npcs the way you build a pc.(it means I have to be really really careful if I build npcs... I thought DMing was supposed to be easier? - builder lets me build pcs easy ;-))</p><p>1a) The Classes are not NPC friendly.</p><p>2) pcs are too dependent on their toys.(insert house rules here).</p><p></p><p></p><p></p><p>-9 to hit and less than 1/3 rd damage is damn near nullified.</p><p><span style="color: SandyBrown">(oops thats a pc problem monsters we arent even sure they get a penalty)</span></p><p>The minor action un does it unless some combo is used like</p><p>somebody force moves them or similar. ;-) </p><p></p><p>I argue disarm is quite hard and very much a trained move in real life</p><p>that you will rarely be able to use against anyone but somebody you completely outclass... (ie it is very far from fundamental ) so most of the players arguments fall flat.</p><p></p><p>And as somebody noted encounter powers as signature moves are fine...(I also like the disarm at zero hitpoints rule but I am a liberal simulationist)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4871881, member: 82504"] I am a D&D simulationist ( OK I want to simulate movies and tv and literature...). But I like working through reasonable rationales for things and I am willing to make rules changes if it makes a nicer model. A fighter character currently might as well put up his hands and give up if the DM made the mistake of giving the npc Baron Somnalux the same power as the 17th level fighter. ... This seems to be a clue. 1) Do not ever build npcs the way you build a pc.(it means I have to be really really careful if I build npcs... I thought DMing was supposed to be easier? - builder lets me build pcs easy ;-)) 1a) The Classes are not NPC friendly. 2) pcs are too dependent on their toys.(insert house rules here). -9 to hit and less than 1/3 rd damage is damn near nullified. [COLOR=SandyBrown](oops thats a pc problem monsters we arent even sure they get a penalty)[/COLOR] The minor action un does it unless some combo is used like somebody force moves them or similar. ;-) I argue disarm is quite hard and very much a trained move in real life that you will rarely be able to use against anyone but somebody you completely outclass... (ie it is very far from fundamental ) so most of the players arguments fall flat. And as somebody noted encounter powers as signature moves are fine...(I also like the disarm at zero hitpoints rule but I am a liberal simulationist) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Disarm in 4E
Top