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D&D Older Editions
Disarm in 4E
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<blockquote data-quote="babinro" data-source="post: 4872409" data-attributes="member: 67482"><p>Disarm in my mind would only work if feats/bonuses applied to the hero and not their ability to fight with weapons. As such, the act of disarming would simply remove the magical weapon properties while not effecting Attack and Damage rolls. </p><p></p><p>To limit Disarm to classes is too silly to me. That would be like limiting bull rush or charge to classes. This is something that anyone in life can 'attempt'. </p><p></p><p>Therefore my take (using the above examples as a baseline)</p><p></p><p></p><p>Disarm</p><p>At-Will * Weapon</p><p>Standard Action Melee Weapon</p><p>Target: One creature </p><p>Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex. </p><p>Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make unarmed melee attacks with the same attack and damage bonuses as they had with the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. These changes end immediately when drawing a new weapon or implement.</p><p>Special: </p><p>For each size category smaller,, you receive a cumulative +4 bonus to hit.</p><p>For each size category larger, you take a cumulative -4 bonus to hit.</p></blockquote><p></p>
[QUOTE="babinro, post: 4872409, member: 67482"] Disarm in my mind would only work if feats/bonuses applied to the hero and not their ability to fight with weapons. As such, the act of disarming would simply remove the magical weapon properties while not effecting Attack and Damage rolls. To limit Disarm to classes is too silly to me. That would be like limiting bull rush or charge to classes. This is something that anyone in life can 'attempt'. Therefore my take (using the above examples as a baseline) Disarm At-Will * Weapon Standard Action Melee Weapon Target: One creature Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex. Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make unarmed melee attacks with the same attack and damage bonuses as they had with the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. These changes end immediately when drawing a new weapon or implement. Special: For each size category smaller,, you receive a cumulative +4 bonus to hit. For each size category larger, you take a cumulative -4 bonus to hit. [/QUOTE]
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