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Disarm in 4E
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<blockquote data-quote="Cwheeler" data-source="post: 4881927" data-attributes="member: 72242"><p>I wrote this up, but my hard drive crashed.</p><p></p><p>It went something like:</p><p></p><p>Disarm:</p><p>At-Will * </p><p>Standard Action</p><p>Target: One creature </p><p>Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex. (martial) Int -4 vs Reflex OR Cha -4 vs Will (Magical)</p><p>Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make attacks as if they where wielding the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. The character is also weakened. These changes end immediately when the character arms themselves with a new weapon or implement.</p><p>Special: When disarming opponents more than 1 size larger or smaller than you, you take a -2 penalty to the attack roll. This increases by -2 with each size category of difference beyond the second.</p><p>Special: You may only use this power when you have combat advantage against an opponent.</p><p></p><p>This could be modified by feats:</p><p></p><p>Divine Persuasion:</p><p>You may expend your Channel Divinity encounter power to use a disarm attempt as if you had combat advantage.</p><p></p><p>Other feats could be created for other power sources.</p><p></p><p></p><p></p><p>That makes SO much sense! Why didn't this come up before?</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4881927, member: 72242"] I wrote this up, but my hard drive crashed. It went something like: Disarm: At-Will * Standard Action Target: One creature Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex. (martial) Int -4 vs Reflex OR Cha -4 vs Will (Magical) Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make attacks as if they where wielding the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. The character is also weakened. These changes end immediately when the character arms themselves with a new weapon or implement. Special: When disarming opponents more than 1 size larger or smaller than you, you take a -2 penalty to the attack roll. This increases by -2 with each size category of difference beyond the second. Special: You may only use this power when you have combat advantage against an opponent. This could be modified by feats: Divine Persuasion: You may expend your Channel Divinity encounter power to use a disarm attempt as if you had combat advantage. Other feats could be created for other power sources. That makes SO much sense! Why didn't this come up before? [/QUOTE]
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