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Disarm in 4E
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<blockquote data-quote="Cwheeler" data-source="post: 4882538" data-attributes="member: 72242"><p>Combat advantage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />.</p><p></p><p>Changing the idea of the feat:</p><p>Improved disarm (heroic)</p><p>Once per encounter, you may count as having combat advantage for the purposes of one disarm attack.</p><p></p><p>Other possible feats:</p><p>Sunder (heroic)</p><p>Prerequisites: Improved Disarm.</p><p>Once per day, you may destroy a disarmed weapon instead of having it dropped. If the weapon was magical, you can retrieve it for it's full residuum value.</p><p></p><p>Demand Surrender (heroic or paragon[unsure])</p><p>You may may make an intimidate check against a disarmed opponent as if they where bloodied. If they are bloodied, you gain an additional +2 to this check.</p><p></p><p>Expert Disarmer (Paragon)</p><p>You may ignore size penalties while making disarm attacks.</p><p></p><p>Mass Disarm (Paragon)</p><p>You may expend an encounter power to make a disarm attack against every opponent in Blast 3. You count as having combat advantage for the purposes of this attack.</p><p></p><p>Mass Sunder (Paragon)</p><p>Prerequisites: Mass Disarm</p><p>You may expend a daily power to make a disarm attack in every opponent in Blast 3. Weapons disarmed this way are destroyed rather than dropped. If the weapons where magical, you can retrieve them for full residuum value. You count as having combat advantage for the purposes of this attack.</p><p></p><p>Epic Disarm (epic)</p><p>You may expend an encounter power to make a disarm attack against each opponent in burst 5 within 20. You count as having combat advantage for the purposes of this attack.</p><p></p><p>Epic Sunder (epic)</p><p>Prerequisites: Epic Disarm</p><p>You may expend a daily power to make a disarm attack with against each opponent in burst 5 within 20. Weapons disarmed this way are destroyed rather than dropped. If the weapons where magical, you can retrieve them for full residuum value. You count as having combat advantage for the purposes of this attack.</p><p></p><p>-------</p><p></p><p>The Blast/Burst numbers have been prescribed arbitrarily to give an idea of how the feats would function.</p><p></p><p>With 'Demand Surrender', I'm not sure if it should be using the skill as-per-normal, or if you could justify having it as 'You may make an intimidate check as a minor action against an opponent you have just disarmed'</p><p></p><p>Perhaps the latter one should be the paragon version, and the epic version could be 'against multiple disarmed opponents'.</p><p></p><p>-------</p><p></p><p>Another idea: Disarming an opponent with 'natural weapons': The opponent is weakened (save ends), or until they receive healing. If the opponent had it's natural weapon sundered, then it mass pass two saves/receive two healing effects to remove the condition.</p><p></p><p>-------</p><p></p><p>One more thing that needs to be incorporated into the attack power: 'if this opportunity attack hits, then the hit creature does not retrieve it's weapon', possibly with ', and you may slide that weapon 1 square'.</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4882538, member: 72242"] Combat advantage :P. Changing the idea of the feat: Improved disarm (heroic) Once per encounter, you may count as having combat advantage for the purposes of one disarm attack. Other possible feats: Sunder (heroic) Prerequisites: Improved Disarm. Once per day, you may destroy a disarmed weapon instead of having it dropped. If the weapon was magical, you can retrieve it for it's full residuum value. Demand Surrender (heroic or paragon[unsure]) You may may make an intimidate check against a disarmed opponent as if they where bloodied. If they are bloodied, you gain an additional +2 to this check. Expert Disarmer (Paragon) You may ignore size penalties while making disarm attacks. Mass Disarm (Paragon) You may expend an encounter power to make a disarm attack against every opponent in Blast 3. You count as having combat advantage for the purposes of this attack. Mass Sunder (Paragon) Prerequisites: Mass Disarm You may expend a daily power to make a disarm attack in every opponent in Blast 3. Weapons disarmed this way are destroyed rather than dropped. If the weapons where magical, you can retrieve them for full residuum value. You count as having combat advantage for the purposes of this attack. Epic Disarm (epic) You may expend an encounter power to make a disarm attack against each opponent in burst 5 within 20. You count as having combat advantage for the purposes of this attack. Epic Sunder (epic) Prerequisites: Epic Disarm You may expend a daily power to make a disarm attack with against each opponent in burst 5 within 20. Weapons disarmed this way are destroyed rather than dropped. If the weapons where magical, you can retrieve them for full residuum value. You count as having combat advantage for the purposes of this attack. ------- The Blast/Burst numbers have been prescribed arbitrarily to give an idea of how the feats would function. With 'Demand Surrender', I'm not sure if it should be using the skill as-per-normal, or if you could justify having it as 'You may make an intimidate check as a minor action against an opponent you have just disarmed' Perhaps the latter one should be the paragon version, and the epic version could be 'against multiple disarmed opponents'. ------- Another idea: Disarming an opponent with 'natural weapons': The opponent is weakened (save ends), or until they receive healing. If the opponent had it's natural weapon sundered, then it mass pass two saves/receive two healing effects to remove the condition. ------- One more thing that needs to be incorporated into the attack power: 'if this opportunity attack hits, then the hit creature does not retrieve it's weapon', possibly with ', and you may slide that weapon 1 square'. [/QUOTE]
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