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Disarm in 4E
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<blockquote data-quote="Garthanos" data-source="post: 4882926" data-attributes="member: 82504"><p>In real life one needs to outclass an adversary.. I usually translate that as having 10 levels better ... ie a boost of 5. if two of that comes from CA... then you have a -3 left over ...a compromise?</p><p></p><p>The D&D fighter disarm is at 17th level but is unrealistically nice (having the weapon hop in to your own hand)</p><p></p><p>The Palidan power 9 "stands alone" weakens adjacent enemies in a burst (save ends) and does 2d8 + Charisma damage.. reskin a little....and you have commanding your enemies to stand down and those affected drop their weapons loosing all will to fight or even if they arent using weapons their attacks litterally have no heart in them. (it is a daily).</p><p></p><p>A level 5 ranger daily power also has weakened save ends (does damage a plenty).</p><p></p><p>A cleric level 3 command is an encounter power that skins very nicely to telling them </p><p>to drop there weapons and give up.... but no damage and is wisdom versus will... </p><p>A single target is dazed until the end of your next turn. And you can knock the target prone or</p><p>slide them a number of squares equal to 3 + your Cha mod. (either they scramble after the weapon... or dive trying to pick it up immediately).</p><p></p><p>Another less pacifistic cleric one...could be skinned as blasting the weapon a way with a thundering divine reprimand and does 1[W] + Str mod thunder , and you push the target 2 squares and knock it prone.</p><p></p><p>Any of the ones that produce damage if you wanted it more pacifistic could be skinned as your adversary is being disheartened and demoralized losing there will to fight. The reason for the knocked prone if they had there hit points gone could be them prostrating themselves before the cleric. IF they still had hitpoints they scrambled to recover the weapon after a momentary lapse of judgement.</p><p></p><p>My fighters encounter power spinning sweep could knock them down or it could be skinned as their hand is damaged and there weapon goes to the ground at there feet and they are immediately following it or spending an action to draw a new weapon... leaving them vulnerable while they do it.</p><p>1[W] + Str mod damage, and enemy is knocked prone.</p><p></p><p>shrug... for me enough powers can be skinned as a momentary disarming of enemies... that I am well not as sympathetic to the project as I might be >I skipped version 3 of the game...(I did play a very short lived session or two and I did purchase WOT and a psionics handbook for the art) rumor has it disarm builds were abusive and unrealistically easy<.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4882926, member: 82504"] In real life one needs to outclass an adversary.. I usually translate that as having 10 levels better ... ie a boost of 5. if two of that comes from CA... then you have a -3 left over ...a compromise? The D&D fighter disarm is at 17th level but is unrealistically nice (having the weapon hop in to your own hand) The Palidan power 9 "stands alone" weakens adjacent enemies in a burst (save ends) and does 2d8 + Charisma damage.. reskin a little....and you have commanding your enemies to stand down and those affected drop their weapons loosing all will to fight or even if they arent using weapons their attacks litterally have no heart in them. (it is a daily). A level 5 ranger daily power also has weakened save ends (does damage a plenty). A cleric level 3 command is an encounter power that skins very nicely to telling them to drop there weapons and give up.... but no damage and is wisdom versus will... A single target is dazed until the end of your next turn. And you can knock the target prone or slide them a number of squares equal to 3 + your Cha mod. (either they scramble after the weapon... or dive trying to pick it up immediately). Another less pacifistic cleric one...could be skinned as blasting the weapon a way with a thundering divine reprimand and does 1[W] + Str mod thunder , and you push the target 2 squares and knock it prone. Any of the ones that produce damage if you wanted it more pacifistic could be skinned as your adversary is being disheartened and demoralized losing there will to fight. The reason for the knocked prone if they had there hit points gone could be them prostrating themselves before the cleric. IF they still had hitpoints they scrambled to recover the weapon after a momentary lapse of judgement. My fighters encounter power spinning sweep could knock them down or it could be skinned as their hand is damaged and there weapon goes to the ground at there feet and they are immediately following it or spending an action to draw a new weapon... leaving them vulnerable while they do it. 1[W] + Str mod damage, and enemy is knocked prone. shrug... for me enough powers can be skinned as a momentary disarming of enemies... that I am well not as sympathetic to the project as I might be >I skipped version 3 of the game...(I did play a very short lived session or two and I did purchase WOT and a psionics handbook for the art) rumor has it disarm builds were abusive and unrealistically easy<. [/QUOTE]
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