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Disarm in 4E
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<blockquote data-quote="Garthanos" data-source="post: 4883823" data-attributes="member: 82504"><p>if you cant normally do it at all without the combat advantage and still ends up with a -2 when you have it then thats fine.... In part because movies/books make disarming happen very frequently and even the outclassed is 10 levels is arbitrary ;=) 8 is pretty outclassed too.</p><p> </p><p><strong>Sweeping Strike</strong> is the cool one to me in part because its low level and encounter.</p><p>1 a trip which slams the enemy solidly in to the ground (the weapon is used to distract maybe not even itself actually hitting).</p><p>2 a weapon attack which cuts there legs out from under them vicious as you want.</p><p>3 a disarm causing them to voluntarily drop and retrieve the blade or leaves them similarly vulnerable drawing a new one (if they have more hit points or if not just give up the fight after prostrating themselves)</p><p></p><p>I still think better examples of how to use re-skinning instead of assuming people would just pick up on it should have been in the game from the beginning. (other games which made use of the concept gave re-skinning examples in every character design example and under every power)</p><p></p><p>Zero hit points for me has become solidly <strong>enemy defeated</strong> with many different implications possible... depending on the nature of the attacks made and how the player skins those attacks, not just unconscious or dead.</p><p></p><p>D&D even gives heros a last second choice on their attack follow through when the enemy hits zero hit points so that even if the attack was nasty.. they could change their mind.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4883823, member: 82504"] if you cant normally do it at all without the combat advantage and still ends up with a -2 when you have it then thats fine.... In part because movies/books make disarming happen very frequently and even the outclassed is 10 levels is arbitrary ;=) 8 is pretty outclassed too. [B]Sweeping Strike[/B] is the cool one to me in part because its low level and encounter. 1 a trip which slams the enemy solidly in to the ground (the weapon is used to distract maybe not even itself actually hitting). 2 a weapon attack which cuts there legs out from under them vicious as you want. 3 a disarm causing them to voluntarily drop and retrieve the blade or leaves them similarly vulnerable drawing a new one (if they have more hit points or if not just give up the fight after prostrating themselves) I still think better examples of how to use re-skinning instead of assuming people would just pick up on it should have been in the game from the beginning. (other games which made use of the concept gave re-skinning examples in every character design example and under every power) Zero hit points for me has become solidly [B]enemy defeated[/B] with many different implications possible... depending on the nature of the attacks made and how the player skins those attacks, not just unconscious or dead. D&D even gives heros a last second choice on their attack follow through when the enemy hits zero hit points so that even if the attack was nasty.. they could change their mind. [/QUOTE]
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