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Disarm in 4E
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<blockquote data-quote="LostSoul" data-source="post: 4887904" data-attributes="member: 386"><p>Yeah, I missed that! I still think it's probably about the same. On the one hand, if the PC misses a Kuo-Toa and still has a minor action, he can pick up his weapon. (Charging Kuo-Toa may be a bad idea!) On the other hand, the Kuo-Toa can act normally - that means dealing damage - each round, while the at-will disarmer can't. </p><p></p><p>The at-will disarmer, if he has a buddy who can move the target (or is willing to spend an AP), might be able to get rid of the weapon before the target can do anything about it. Then again, the target might have an ally who picks up the weapon before the at-will disarmer can do anything about it.</p><p></p><p></p><p></p><p>My motiviation is to put the fiction of the game ahead of the mechanics. If you think disarm is reasonable, then you should be able to attempt it, and it should have some impact on the outcome of the encounter.</p><p></p><p>(If disarm doesn't seem reasonable, resolve it that way: "That makes no sense." I would have trouble seeing a halfling disarm a giant, or anyone disarming a phantom warrior who wasn't also a ghost.)</p><p></p><p>If that means monsters who rely on weapons are weaker, I'd rather just lower their XP award by a level's worth or two instead of saying, "No disarms", or "The only way to disarm someone is to kill them".</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4887904, member: 386"] Yeah, I missed that! I still think it's probably about the same. On the one hand, if the PC misses a Kuo-Toa and still has a minor action, he can pick up his weapon. (Charging Kuo-Toa may be a bad idea!) On the other hand, the Kuo-Toa can act normally - that means dealing damage - each round, while the at-will disarmer can't. The at-will disarmer, if he has a buddy who can move the target (or is willing to spend an AP), might be able to get rid of the weapon before the target can do anything about it. Then again, the target might have an ally who picks up the weapon before the at-will disarmer can do anything about it. My motiviation is to put the fiction of the game ahead of the mechanics. If you think disarm is reasonable, then you should be able to attempt it, and it should have some impact on the outcome of the encounter. (If disarm doesn't seem reasonable, resolve it that way: "That makes no sense." I would have trouble seeing a halfling disarm a giant, or anyone disarming a phantom warrior who wasn't also a ghost.) If that means monsters who rely on weapons are weaker, I'd rather just lower their XP award by a level's worth or two instead of saying, "No disarms", or "The only way to disarm someone is to kill them". [/QUOTE]
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