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Disarm in 4E
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<blockquote data-quote="Turtlejay" data-source="post: 4888132" data-attributes="member: 70267"><p>What do you mean? Wielding a weapon gives you +2 or +3 to hit with a proficiency bonus, and from +0 to +6 in an enhancement bonus. Unarmed attacks do 1d4 damage. So, If a PC is disarmed it is from -2 to -6 to hit (barring feats or powers that rely on that weapon) and from -0 to -6 on static damage bonuses (again, not counting feats or powers that increase this). You can't *not* do that far.</p><p></p><p>Now, doing this to an NPC will be different, sure, but tell me how an at-will disarm is not as good as or better than some of the at will powers that melee characters get. No matter what penalty you decree disarmed is (-2 to attack, weakened, an actual loss of weapons or powers) it is out of line to be that powerful.</p><p></p><p>Feel free to houserule or include it in your game (and break it), but I don't think it is a valid attack on 4e, and I don't think it should have been or will be included in any of the forms suggested here.</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4888132, member: 70267"] What do you mean? Wielding a weapon gives you +2 or +3 to hit with a proficiency bonus, and from +0 to +6 in an enhancement bonus. Unarmed attacks do 1d4 damage. So, If a PC is disarmed it is from -2 to -6 to hit (barring feats or powers that rely on that weapon) and from -0 to -6 on static damage bonuses (again, not counting feats or powers that increase this). You can't *not* do that far. Now, doing this to an NPC will be different, sure, but tell me how an at-will disarm is not as good as or better than some of the at will powers that melee characters get. No matter what penalty you decree disarmed is (-2 to attack, weakened, an actual loss of weapons or powers) it is out of line to be that powerful. Feel free to houserule or include it in your game (and break it), but I don't think it is a valid attack on 4e, and I don't think it should have been or will be included in any of the forms suggested here. Jay [/QUOTE]
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