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Disarm in 4E
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<blockquote data-quote="Garthanos" data-source="post: 4888258" data-attributes="member: 82504"><p>Real funny use of false duality (can't remember the technical term) you were told you can try your move and that the mechanics which "simulate" it will be something balanced and simple enough which exist in the game ... </p><p></p><p>The game gives your heros and significant villains a buffer zone of luck and skill and stamina and morale which is used among other things.. to prevent an instant death attack (see necrotic damage type versus random dicey death spell of yester year.). . similarly avoiding a psychic mind wipe could be done with hitpoints and other absolute finale effects</p><p></p><p>Some enemies in the game dont have that resource a basic slamming or twisting disarm maneuver will work perfectly as you describe it if the attack roll succeeds. Is that saying you cant disarm... Im pretty sure I just said yes... and that I use minions a lot... so expect it to work with frequency.</p><p></p><p>There is another mechanic not quite as balanced...as a final stroke rule.. so house ruling based on it... your players might find a way to make it do evil things</p><p></p><p>It is called Intimidate.. It does still restrict based on enemy hit points. Your enemy needs to be bloodied and it can be used to force an enemy to give up (disarm themselves and or flee) ... I play it as there choice that is its combat use. </p><p></p><p>Its only a minor projection to postulate an athletics skill use that disarms and usually causes the enemy to give up. </p><p></p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/260460-fencing-sneaking-disarm.html#post4888249" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/260460-fencing-sneaking-disarm.html#post4888249</a></p></blockquote><p></p>
[QUOTE="Garthanos, post: 4888258, member: 82504"] Real funny use of false duality (can't remember the technical term) you were told you can try your move and that the mechanics which "simulate" it will be something balanced and simple enough which exist in the game ... The game gives your heros and significant villains a buffer zone of luck and skill and stamina and morale which is used among other things.. to prevent an instant death attack (see necrotic damage type versus random dicey death spell of yester year.). . similarly avoiding a psychic mind wipe could be done with hitpoints and other absolute finale effects Some enemies in the game dont have that resource a basic slamming or twisting disarm maneuver will work perfectly as you describe it if the attack roll succeeds. Is that saying you cant disarm... Im pretty sure I just said yes... and that I use minions a lot... so expect it to work with frequency. There is another mechanic not quite as balanced...as a final stroke rule.. so house ruling based on it... your players might find a way to make it do evil things It is called Intimidate.. It does still restrict based on enemy hit points. Your enemy needs to be bloodied and it can be used to force an enemy to give up (disarm themselves and or flee) ... I play it as there choice that is its combat use. Its only a minor projection to postulate an athletics skill use that disarms and usually causes the enemy to give up. [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/260460-fencing-sneaking-disarm.html#post4888249[/url] [/QUOTE]
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