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Disarm in 4E
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<blockquote data-quote="CovertOps" data-source="post: 4889091" data-attributes="member: 65152"><p>What this comes down to for me is that any player asking for an at-will disarm is looking to recreate the cheese which is the 3e disarm, or the bag-o-rats, or pun-pun, or spiked chain trip attack fighters, or any of the 100's of other broken combos that you could build in 3e. If you try to build a power that is at-will and start talking about scenarios where with a single attack (or even a series of actions) you can reduce the effectiveness of an opponent (PC) by 50% (or more) for the rest of the encounter then everyone will be using this power above ANY others. This would be the "new" version of instant kill powers which they (the 4e designers) have repeatedly said they took out of the game ON PURPOSE.</p><p></p><p></p><p></p><p>Pick an effect or condition and re skin it as disarm (someone did this a few posts up). You CAN attempt anything you can imagine. You just have to describe the effects in terms 4e can handle and re flavor as necessary. 4e is not prepared to handle a permanently dropped weapon or implement (caveat: unless you get rid of magic weapons and proficiencies and build those bonuses directly into the PC in which case a dropped weapon would have no impact other than requiring the PC to draw a new weapon - minor or free action with quick draw).</p></blockquote><p></p>
[QUOTE="CovertOps, post: 4889091, member: 65152"] What this comes down to for me is that any player asking for an at-will disarm is looking to recreate the cheese which is the 3e disarm, or the bag-o-rats, or pun-pun, or spiked chain trip attack fighters, or any of the 100's of other broken combos that you could build in 3e. If you try to build a power that is at-will and start talking about scenarios where with a single attack (or even a series of actions) you can reduce the effectiveness of an opponent (PC) by 50% (or more) for the rest of the encounter then everyone will be using this power above ANY others. This would be the "new" version of instant kill powers which they (the 4e designers) have repeatedly said they took out of the game ON PURPOSE. Pick an effect or condition and re skin it as disarm (someone did this a few posts up). You CAN attempt anything you can imagine. You just have to describe the effects in terms 4e can handle and re flavor as necessary. 4e is not prepared to handle a permanently dropped weapon or implement (caveat: unless you get rid of magic weapons and proficiencies and build those bonuses directly into the PC in which case a dropped weapon would have no impact other than requiring the PC to draw a new weapon - minor or free action with quick draw). [/QUOTE]
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