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Disarm Let Us Count the Ways.
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<blockquote data-quote="Garthanos" data-source="post: 7458890" data-attributes="member: 82504"><p>I have generally emphasized the momentary status of this even against NPCs ... the loss of opportunity action when forced to kneel or dive resulting in prones and slides might be a better go to for effects expected to be targetting the heros in other words monster/enemy attacks, than the weakened usually. But for hero attacks I think weakened is a fine possibility. </p><p></p><p>Heck bobbling the weapon in the air to avoid heat damage you manage to maintain control of the weapon but reducing the damage of your attacks for the next round or two... may be why the hero doesnt "lose" his weapon based effects, but his currently poor grip (or wounded arm if the attack does damage and wounding) results in weakened condition.</p><p></p><p>And most attacks even ones normally requiring a weapon might be performed using your personal prowess could accomplish them with limited effectiveness warranting nothing more detailed than weakened. </p><p></p><p>Personally I think emphasizing the cinematic flashy element of the momentary disarms is useful. </p><p></p><p>I think you are a worry wort. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7458890, member: 82504"] I have generally emphasized the momentary status of this even against NPCs ... the loss of opportunity action when forced to kneel or dive resulting in prones and slides might be a better go to for effects expected to be targetting the heros in other words monster/enemy attacks, than the weakened usually. But for hero attacks I think weakened is a fine possibility. Heck bobbling the weapon in the air to avoid heat damage you manage to maintain control of the weapon but reducing the damage of your attacks for the next round or two... may be why the hero doesnt "lose" his weapon based effects, but his currently poor grip (or wounded arm if the attack does damage and wounding) results in weakened condition. And most attacks even ones normally requiring a weapon might be performed using your personal prowess could accomplish them with limited effectiveness warranting nothing more detailed than weakened. Personally I think emphasizing the cinematic flashy element of the momentary disarms is useful. I think you are a worry wort. ;) [/QUOTE]
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