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<blockquote data-quote="Anth" data-source="post: 6462229" data-attributes="member: 9636"><p>1, 2, 3 is in the PHB:</p><p>The sword lands in the same square as the enemy.</p><p>Anyone within 5' of the sword can pick it up as a free action on his turn.</p><p>The enemy can't prevent this and get no opportunity attack.</p><p></p><p>4 isn't in the PHB, so this is my judgement:</p><p>It is a free action to kick an item on your turn.</p><p>As long as the item isn't heavy (like a 2H-sword) no check is needed. If the item is heavy I would require a STR check DC 10 to kick it away.</p><p>You can kick a light item 60', average item 30', heavy item 15'. Is the floor smoth or rugged? If rugged, treat it as difficult terrain and halve the distance kicked.</p><p>To kick an item to another character is a DEX check DC 10. The other character can pick it up as a free action on his turn.</p></blockquote><p></p>
[QUOTE="Anth, post: 6462229, member: 9636"] 1, 2, 3 is in the PHB: The sword lands in the same square as the enemy. Anyone within 5' of the sword can pick it up as a free action on his turn. The enemy can't prevent this and get no opportunity attack. 4 isn't in the PHB, so this is my judgement: It is a free action to kick an item on your turn. As long as the item isn't heavy (like a 2H-sword) no check is needed. If the item is heavy I would require a STR check DC 10 to kick it away. You can kick a light item 60', average item 30', heavy item 15'. Is the floor smoth or rugged? If rugged, treat it as difficult terrain and halve the distance kicked. To kick an item to another character is a DEX check DC 10. The other character can pick it up as a free action on his turn. [/QUOTE]
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