Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disarm rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chitzk0i" data-source="post: 4357209" data-attributes="member: 34584"><p>4E borrows almost no design from World of Warcraft. 4E does borrow a few ideas, like that one Warlock Paragon Path with the soul crystals (eerily similar to a major feature of WoW warlocks) and the physical residue of disenchanting magic items. But come on! WoW's archetypal play experience is "tank and spank": the party fights one monster. The tank taunts this monster, because no one else can survive more than two or three hits. The tank takes so much damage, someone's job is to stand around and heal him. Everyone else hurts the monster. 4E has a totally different philosphy.</p><p> </p><p>If 4E "borrowed a lot of design" from WoW, resistance wouldn't just be a number, it would be a rating that you would compare to your level and then look up in a table to determine your chance to avoid 25, 50, 75 or 100 percent of the attack's damage. If 4E "borrowed a lot of design" from WoW, one of its base stats would do absolutely nothing for 90% of characters, but bonuses to that stat would still be on a ton of gear. If 4E "borrowed a lot of design" from WoW, fighters with shields would have the damage output of a two-year-old.</p></blockquote><p></p>
[QUOTE="chitzk0i, post: 4357209, member: 34584"] 4E borrows almost no design from World of Warcraft. 4E does borrow a few ideas, like that one Warlock Paragon Path with the soul crystals (eerily similar to a major feature of WoW warlocks) and the physical residue of disenchanting magic items. But come on! WoW's archetypal play experience is "tank and spank": the party fights one monster. The tank taunts this monster, because no one else can survive more than two or three hits. The tank takes so much damage, someone's job is to stand around and heal him. Everyone else hurts the monster. 4E has a totally different philosphy. If 4E "borrowed a lot of design" from WoW, resistance wouldn't just be a number, it would be a rating that you would compare to your level and then look up in a table to determine your chance to avoid 25, 50, 75 or 100 percent of the attack's damage. If 4E "borrowed a lot of design" from WoW, one of its base stats would do absolutely nothing for 90% of characters, but bonuses to that stat would still be on a ton of gear. If 4E "borrowed a lot of design" from WoW, fighters with shields would have the damage output of a two-year-old. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disarm rules
Top