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Disarm rules
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<blockquote data-quote="erik_the_guy" data-source="post: 4357493" data-attributes="member: 70483"><p>To be honest, I do see disarming as a little imbalanced. You can end a fight pretty quickly with it. In movies, when someone gets disarmed, it usually marks the end of the combat.</p><p>Here is my take:</p><p>- An enemy at high HP is likely to be holding their weapon tightly.</p><p>- When a player gets a monster to 0 HP they can knock it out instead.</p><p>- Once the monster is reduced to 0 HP, I say "with a flourish of your sword, you knock the weapon out of your foes hand and point your blade at his throat".</p><p></p><p>Here you can incorporate disarming into the game as fluff rather than trying to work it in against the rules.</p><p>If the players are insistent on disarming a conscious opponent, keep in mind that a level 17 fighter power does the same thing, and balance it against that.</p><p>Ex: to disarm an opponent, it must be bloodied. Then, when you hit with an attack, instead of dealing damage you can attack again (STR against reflex) to disarm the opponent. Maybe add the enemies magic weapon bonus to the difficulty.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4357493, member: 70483"] To be honest, I do see disarming as a little imbalanced. You can end a fight pretty quickly with it. In movies, when someone gets disarmed, it usually marks the end of the combat. Here is my take: - An enemy at high HP is likely to be holding their weapon tightly. - When a player gets a monster to 0 HP they can knock it out instead. - Once the monster is reduced to 0 HP, I say "with a flourish of your sword, you knock the weapon out of your foes hand and point your blade at his throat". Here you can incorporate disarming into the game as fluff rather than trying to work it in against the rules. If the players are insistent on disarming a conscious opponent, keep in mind that a level 17 fighter power does the same thing, and balance it against that. Ex: to disarm an opponent, it must be bloodied. Then, when you hit with an attack, instead of dealing damage you can attack again (STR against reflex) to disarm the opponent. Maybe add the enemies magic weapon bonus to the difficulty. [/QUOTE]
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