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<blockquote data-quote="Felon" data-source="post: 4357632" data-attributes="member: 8158"><p>I gotta say, the notion of trying to take a meaningful option and make it a meaningless bit of description is going to leave a bad taste in my mouth, as well as that of the player who thinks it's a good way to gain a tactical advantage against a foe. I've seen plenty of movies where losing your weapon didn't render a character incapable of acting. If it shouldn't be effective against big bads, then make it hard to do against big bads. </p><p></p><p>Removing the ability to undertake reasonable actions just because they seem "ugly" from a gamist point of view is a big step towards taking away the big feature makes PnP gaming superior to other types of games.</p></blockquote><p></p>
[QUOTE="Felon, post: 4357632, member: 8158"] I gotta say, the notion of trying to take a meaningful option and make it a meaningless bit of description is going to leave a bad taste in my mouth, as well as that of the player who thinks it's a good way to gain a tactical advantage against a foe. I've seen plenty of movies where losing your weapon didn't render a character incapable of acting. If it shouldn't be effective against big bads, then make it hard to do against big bads. Removing the ability to undertake reasonable actions just because they seem "ugly" from a gamist point of view is a big step towards taking away the big feature makes PnP gaming superior to other types of games. [/QUOTE]
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