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Disarm rules
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<blockquote data-quote="Saeviomagy" data-source="post: 4359072" data-attributes="member: 5890"><p>In most of the cinematic fights I've seen, a disarm will end the fight.</p><p></p><p>In the rest, disarm is typically not the first thing tried, nor is it usually used in every single fight.</p><p></p><p>Putting an effective disarm manuever in the game as a basic maneuver that anyone can do craps all over both of those concepts in one go.</p><p></p><p>So - if you haven't taken exorcism of steel and you're desperate to disarm people, describe your reducing of people to 0 hitpoints as disarming them every so often. If you have taken it, congratulations: you're that skilled warrior who occasionally will disarm an opponent halfway through the fight.</p><p></p><p>OR go back to 3.5 style disarming where only specific character builds ever tried it and those specific builds did it as their opening move (and often their subsequent moves) on every single opponent that had a weapon, typically crippling their opponent completely.</p><p></p><p>And felon - the big difference between an MMO and a Tabletop rpg is using your imagination to fill in everything that the rules don't. If you have some other factor that divides the two, then please, tell me.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4359072, member: 5890"] In most of the cinematic fights I've seen, a disarm will end the fight. In the rest, disarm is typically not the first thing tried, nor is it usually used in every single fight. Putting an effective disarm manuever in the game as a basic maneuver that anyone can do craps all over both of those concepts in one go. So - if you haven't taken exorcism of steel and you're desperate to disarm people, describe your reducing of people to 0 hitpoints as disarming them every so often. If you have taken it, congratulations: you're that skilled warrior who occasionally will disarm an opponent halfway through the fight. OR go back to 3.5 style disarming where only specific character builds ever tried it and those specific builds did it as their opening move (and often their subsequent moves) on every single opponent that had a weapon, typically crippling their opponent completely. And felon - the big difference between an MMO and a Tabletop rpg is using your imagination to fill in everything that the rules don't. If you have some other factor that divides the two, then please, tell me. [/QUOTE]
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