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*Pathfinder & Starfinder
Disarm vs. Steal
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6003173" data-attributes="member: 35909"><p>I think it's meant that Steal is for items not held in hands, and disarm is for items held in hands. Yes, that's a freaking stupid, arbitrary, and insanely narrow point of distinction.</p><p></p><p>I'm still pissed that the Steal combat maneuver EXISTS.</p><p></p><p>1.) This is basically what the largely worthless Sleight of Hand skill is supposed to be for. Why couldn't stealing be a SoH check like feinting is a bluff check? They didn't feel the need to shoehorn the idiotic, broken-numbers combat maneuver mechanic on that action!</p><p></p><p>2.) Rogues should be the best at stealing. By making it a combat maneuver, things a rogue lacks, like high BAB, and being really big and strong, become of prime importance, insuring that rogues will suck at it. The best thief is a high strength barbarian, fighter, or eidolon/synthesist. Totally makes sense.</p><p></p><p></p><p>I hate all of the new combat maneuvers, really. They're too narrow and worthless, and should have just been made additional options of existing maneuvers (except steal, that should be the SoH skill). There is no good reason why drag and bull rush need to be separate maneuvers requiring their own feats and crap. Reposition could fit either w/ drag/bull rush or with trip and it'd make sense. Dirty Fighting would fit right in w/ Disarm.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6003173, member: 35909"] I think it's meant that Steal is for items not held in hands, and disarm is for items held in hands. Yes, that's a freaking stupid, arbitrary, and insanely narrow point of distinction. I'm still pissed that the Steal combat maneuver EXISTS. 1.) This is basically what the largely worthless Sleight of Hand skill is supposed to be for. Why couldn't stealing be a SoH check like feinting is a bluff check? They didn't feel the need to shoehorn the idiotic, broken-numbers combat maneuver mechanic on that action! 2.) Rogues should be the best at stealing. By making it a combat maneuver, things a rogue lacks, like high BAB, and being really big and strong, become of prime importance, insuring that rogues will suck at it. The best thief is a high strength barbarian, fighter, or eidolon/synthesist. Totally makes sense. I hate all of the new combat maneuvers, really. They're too narrow and worthless, and should have just been made additional options of existing maneuvers (except steal, that should be the SoH skill). There is no good reason why drag and bull rush need to be separate maneuvers requiring their own feats and crap. Reposition could fit either w/ drag/bull rush or with trip and it'd make sense. Dirty Fighting would fit right in w/ Disarm. [/QUOTE]
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Disarm vs. Steal
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