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Disarm, why so easy?
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<blockquote data-quote="Artoomis" data-source="post: 3179481" data-attributes="member: 111"><p>Right you are. I had to pull out my magnifyng glass to see it all. Ah, the penalties of being almost 50...</p><p></p><p>So there is a fine example, but it is hardly universal.</p><p></p><p>Besdies <u><strong>A</strong></u> spell component pouch is what you can purchase. Nothing stops you from owning more than one, of course, but the game defines it as a single pouch. Allowing it to be immune from diarm/sunder is increasing the power (from a game balance persepctive) of spell casaters, which I striongly recommend against. They already start to take over the game at higher levels, it's GOOD for them to have weaknesses.</p><p></p><p>Remember, ONE spell component pouch is 5gp and weighs 2 lbs. For a low STR wizard, having lots of those will slow him down.</p><p></p><p>These are all good character design balancing factors.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3179481, member: 111"] Right you are. I had to pull out my magnifyng glass to see it all. Ah, the penalties of being almost 50... So there is a fine example, but it is hardly universal. Besdies [u][b]A[/b][/u] spell component pouch is what you can purchase. Nothing stops you from owning more than one, of course, but the game defines it as a single pouch. Allowing it to be immune from diarm/sunder is increasing the power (from a game balance persepctive) of spell casaters, which I striongly recommend against. They already start to take over the game at higher levels, it's GOOD for them to have weaknesses. Remember, ONE spell component pouch is 5gp and weighs 2 lbs. For a low STR wizard, having lots of those will slow him down. These are all good character design balancing factors. [/QUOTE]
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Disarm, why so easy?
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