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Disarm with a Reach Weapon
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<blockquote data-quote="armac" data-source="post: 3338221" data-attributes="member: 1390"><p>Since we're on the subject of disarm, I could use a hand for a game I'm DMing...</p><p></p><p>I just had a player make a Fighter with spiked chain who is going around and disarming and tripping foes. Now I understand the trip mechanics and have no problem with them, but I wonder if I'm missing something with Disarm.</p><p></p><p>Similar to the Villain at the start of this thread, he has been disarming from reach, and I couldn't see how his opponent would get an AoO. (Oh, and this would give my answer to the original post - I don't think there would be an AoO because of the reach.) However, he was attacking people that should have had cover, either from other PCs that were engaging the opponent, or one that was standing on the other side of a bar with a short bow... (I've also had a second party member start trying to Disarm with a whip with extra range.)</p><p></p><p>Disarm, as written, doesn't seem to have any chance of missing...it seems that you automatically go into the opposed roll. Is this correct? It makes cover pretty ineffective.</p><p></p><p>As well, can shields be disarmed? Now, we know that Heavy Shields are supposed to strap onto your arm...should it be possible to remove the person's shield with Disarm?</p><p></p><p>As for temporary changes that the group came up with after the session (giving me time to look into this further), we thought that perhaps Disarm should require a touch attack be made, and that in the case of Heavy Shields, that if you successfully make a Disarm attack against one, what you would really be doing is knocking it out of place, and having it require a move action to ready for combat purposes again. Being strapped in, it wouldn't drop to the ground unless it was beaten in an attack roll similar to that of a locked gauntlet (where the shield would get +10 bonus).</p><p></p><p>Any thoughts?</p><p></p><p>Thanks for any help provided.</p></blockquote><p></p>
[QUOTE="armac, post: 3338221, member: 1390"] Since we're on the subject of disarm, I could use a hand for a game I'm DMing... I just had a player make a Fighter with spiked chain who is going around and disarming and tripping foes. Now I understand the trip mechanics and have no problem with them, but I wonder if I'm missing something with Disarm. Similar to the Villain at the start of this thread, he has been disarming from reach, and I couldn't see how his opponent would get an AoO. (Oh, and this would give my answer to the original post - I don't think there would be an AoO because of the reach.) However, he was attacking people that should have had cover, either from other PCs that were engaging the opponent, or one that was standing on the other side of a bar with a short bow... (I've also had a second party member start trying to Disarm with a whip with extra range.) Disarm, as written, doesn't seem to have any chance of missing...it seems that you automatically go into the opposed roll. Is this correct? It makes cover pretty ineffective. As well, can shields be disarmed? Now, we know that Heavy Shields are supposed to strap onto your arm...should it be possible to remove the person's shield with Disarm? As for temporary changes that the group came up with after the session (giving me time to look into this further), we thought that perhaps Disarm should require a touch attack be made, and that in the case of Heavy Shields, that if you successfully make a Disarm attack against one, what you would really be doing is knocking it out of place, and having it require a move action to ready for combat purposes again. Being strapped in, it wouldn't drop to the ground unless it was beaten in an attack roll similar to that of a locked gauntlet (where the shield would get +10 bonus). Any thoughts? Thanks for any help provided. [/QUOTE]
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Disarm with a Reach Weapon
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