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<blockquote data-quote="kmdietri" data-source="post: 4263557" data-attributes="member: 1549"><p>I tried to base it as closely as I could to Bull Rush, one of the few non power options left.</p><p></p><p>If you wanted to simplify it further you could even drop the +1 from two handed weapons.</p><p></p><p>The problem, once you realize the npc/monsters to hit numbers are ad hoc you could go beserk trying to recalc an unarmed attack. My suggestion, just change the damage dice.</p><p></p><p>I would also suggest a feat, Similar to Powerful Charge that would give a bonus to this ability.</p><p></p><p>• DISSARM: STANDARD ACTION</p><p>o Target: You can cause a target adjacent to you to drop what it is holding.</p><p>o Strength or Dexterity Attack: Make a Strength or Dexterity attack vs. Fortitude or Reflex defense. Do not add any modifiers for the weapon you use. Instead add +1 to your attack if you wield your weapon two handed or use both your hands unarmed in the disarm attempt.</p><p>Hit: The target drops one held item (your choice) in its square.</p><p>o Special: The defender gets +1 on its defense if it is holding the item in two hands.</p></blockquote><p></p>
[QUOTE="kmdietri, post: 4263557, member: 1549"] I tried to base it as closely as I could to Bull Rush, one of the few non power options left. If you wanted to simplify it further you could even drop the +1 from two handed weapons. The problem, once you realize the npc/monsters to hit numbers are ad hoc you could go beserk trying to recalc an unarmed attack. My suggestion, just change the damage dice. I would also suggest a feat, Similar to Powerful Charge that would give a bonus to this ability. • DISSARM: STANDARD ACTION o Target: You can cause a target adjacent to you to drop what it is holding. o Strength or Dexterity Attack: Make a Strength or Dexterity attack vs. Fortitude or Reflex defense. Do not add any modifiers for the weapon you use. Instead add +1 to your attack if you wield your weapon two handed or use both your hands unarmed in the disarm attempt. Hit: The target drops one held item (your choice) in its square. o Special: The defender gets +1 on its defense if it is holding the item in two hands. [/QUOTE]
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