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<blockquote data-quote="RulesJD" data-source="post: 6888164" data-attributes="member: 6808367"><p>It's really not that different. The Fighting Styles start out at 4 per short rest, going up at several different levels.</p><p></p><p>True that Heat Metal starts out at 2x per day....but you can always upcast it. If that's his character's concept, that's definitely what he would do. </p><p></p><p>Because he's Cha based anyways, just 3 level dip into Sorc to Twin cast it for double disarm! </p><p></p><p>Honestly it's not that different. Both spells and disarm for the BM involve saves, and both are limited resources (albeit short rests). </p><p></p><p>For <em>Telekinsis</em>, you can definitely rip items from characters. "If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and</p><p>can move it up to 30 feel in any direction but not beyond the range of this spell."</p><p></p><p></p><p>Is it the same as a short rest Disarm from the BM? No, but in same ways it's better and other ways it's worse. But it's still an AL-enforceable disarm for non-Fighters.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6888164, member: 6808367"] It's really not that different. The Fighting Styles start out at 4 per short rest, going up at several different levels. True that Heat Metal starts out at 2x per day....but you can always upcast it. If that's his character's concept, that's definitely what he would do. Because he's Cha based anyways, just 3 level dip into Sorc to Twin cast it for double disarm! Honestly it's not that different. Both spells and disarm for the BM involve saves, and both are limited resources (albeit short rests). For [I]Telekinsis[/I], you can definitely rip items from characters. "If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feel in any direction but not beyond the range of this spell." Is it the same as a short rest Disarm from the BM? No, but in same ways it's better and other ways it's worse. But it's still an AL-enforceable disarm for non-Fighters. [/QUOTE]
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