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Disarming a caster's component pouch to prevent him from casting spells
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<blockquote data-quote="Li Shenron" data-source="post: 7292617" data-attributes="member: 1465"><p>I would probably not. </p><p></p><p>The Disarm rule is meant to be used against weapons, but the "other item" clause leaves it open for special cases when someone is holding something important for the story, and the PCs might want to try and knock it off their hands, like a magic item that isn't technically a weapon, or the proverbial McGuffin.</p><p></p><p>In general I don't think a component pouch is held in hand, but rather attached to someone's belt or sewed into someone's clothes, and the spellcaster interacts with it by pulling out an ingredient.</p><p></p><p>And in even more general terms, what we call the component pouch is actually a huge abstraction. If you start wondering what it is exactly, you'd have to explain how can it possibly contain enough doses for all your daily spells and how can the spellcaster pick exactly the right material for the needed spell at the right time.</p><p></p><p>Personally I regard the component pouch / material components as one of those "don't ask, don't tell" rules that are better left unspecified or it will lead the gaming group to endless useless discussions.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7292617, member: 1465"] I would probably not. The Disarm rule is meant to be used against weapons, but the "other item" clause leaves it open for special cases when someone is holding something important for the story, and the PCs might want to try and knock it off their hands, like a magic item that isn't technically a weapon, or the proverbial McGuffin. In general I don't think a component pouch is held in hand, but rather attached to someone's belt or sewed into someone's clothes, and the spellcaster interacts with it by pulling out an ingredient. And in even more general terms, what we call the component pouch is actually a huge abstraction. If you start wondering what it is exactly, you'd have to explain how can it possibly contain enough doses for all your daily spells and how can the spellcaster pick exactly the right material for the needed spell at the right time. Personally I regard the component pouch / material components as one of those "don't ask, don't tell" rules that are better left unspecified or it will lead the gaming group to endless useless discussions. [/QUOTE]
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