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Disarming a character from powers?
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<blockquote data-quote="VannATLC" data-source="post: 4190498" data-attributes="member: 60935"><p>Hong, normally, you're a funny man. I don't think its very helpful in this instance.</p><p></p><p>Rechan - Its a good question.</p><p></p><p>If, for some reason, VSM is totally missing as a prequisite for spells, I will be re-instituting it. Thats the only thing I think is necessary. Everything else can be dealt with by being bound. We've been informed (Somewhere) that teleporting required contigious spacing, so a cell with a door, not bars, would work.</p><p></p><p>Additionally, prison cells in my campaign will have appropriate restraints, etc, for all the PC races, born out of experience... at least until they come to areas where people don't know what an eladrin is.</p></blockquote><p></p>
[QUOTE="VannATLC, post: 4190498, member: 60935"] Hong, normally, you're a funny man. I don't think its very helpful in this instance. Rechan - Its a good question. If, for some reason, VSM is totally missing as a prequisite for spells, I will be re-instituting it. Thats the only thing I think is necessary. Everything else can be dealt with by being bound. We've been informed (Somewhere) that teleporting required contigious spacing, so a cell with a door, not bars, would work. Additionally, prison cells in my campaign will have appropriate restraints, etc, for all the PC races, born out of experience... at least until they come to areas where people don't know what an eladrin is. [/QUOTE]
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Disarming a character from powers?
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