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Disarming a character from powers?
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<blockquote data-quote="KidSnide" data-source="post: 4190519" data-attributes="member: 54710"><p>I have to say, capturing PCs is a canonical plot device. I've played many prison-break adventures, and there is nothing structurally wrong with the idea.</p><p></p><p></p><p>You do, however, have to think about the rules for your world. IMC, fey step will be a super-fast movement that can be used to jump over pits or avoid OAs. </p><p></p><p>Not having seen the implement rules, it's hard to say how best to capture a wizard. However, I would tend to think that taking away the wand and binding the wizard's hands would be a good start. But that goes more to Still Casting than implements. It does seem like /only/ taking the wand away is not enough. That doesn't bother me much since an empty-fisted Conan is still plenty dangerous.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4190519, member: 54710"] I have to say, capturing PCs is a canonical plot device. I've played many prison-break adventures, and there is nothing structurally wrong with the idea. You do, however, have to think about the rules for your world. IMC, fey step will be a super-fast movement that can be used to jump over pits or avoid OAs. Not having seen the implement rules, it's hard to say how best to capture a wizard. However, I would tend to think that taking away the wand and binding the wizard's hands would be a good start. But that goes more to Still Casting than implements. It does seem like /only/ taking the wand away is not enough. That doesn't bother me much since an empty-fisted Conan is still plenty dangerous. [/QUOTE]
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Disarming a character from powers?
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