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Disarming a character from powers?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4191122" data-attributes="member: 710"><p>Thick walls and doors can help, too. Your Wizard can magic missile each round? Still doesn't get him through the door. And if it would, someone on the other size would just zap him again. </p><p></p><p>The problem is - if you're neutering anyone too much, how can the PCs escape at all? </p><p>If you pick a 3E Wizards spellbook and his component pouch away, he might seemed host if he didn't invest in Spell Mastery and Eschew material Components. But what if he did? If you bind his hands and restrict his speech, what can he do at all in the situation? </p><p></p><p>The best solution is not to restrict access to powers, but ensure that the guards have the means to survive your powers and to seriously hurt you. Hobgoblin Warriors and Warcasters might be a good approach here. If someone misbehaves, he can be taken out. The goal of an escape is to organize a riot, so that the guards can't handle the enemies. Unfortunately, such a riot is very dangerous for everyone involved - unlike the PCs, most guards might not survive a lightning lance from a Warcaster, and it doesn't matter if the prisoners will eventually bring down the Warcaster. Someone dies, and from the perspective of the prisoner, that could be himself. Doesn't look attractive.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4191122, member: 710"] Thick walls and doors can help, too. Your Wizard can magic missile each round? Still doesn't get him through the door. And if it would, someone on the other size would just zap him again. The problem is - if you're neutering anyone too much, how can the PCs escape at all? If you pick a 3E Wizards spellbook and his component pouch away, he might seemed host if he didn't invest in Spell Mastery and Eschew material Components. But what if he did? If you bind his hands and restrict his speech, what can he do at all in the situation? The best solution is not to restrict access to powers, but ensure that the guards have the means to survive your powers and to seriously hurt you. Hobgoblin Warriors and Warcasters might be a good approach here. If someone misbehaves, he can be taken out. The goal of an escape is to organize a riot, so that the guards can't handle the enemies. Unfortunately, such a riot is very dangerous for everyone involved - unlike the PCs, most guards might not survive a lightning lance from a Warcaster, and it doesn't matter if the prisoners will eventually bring down the Warcaster. Someone dies, and from the perspective of the prisoner, that could be himself. Doesn't look attractive. [/QUOTE]
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