Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disarming a character from powers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4191415" data-attributes="member: 4937"><p>First, starting the campaign in a prison is just starting a campaign in a dungeon with a plausible excuse for how you got there. It's better than starting a campaign in an inn, and it has the advantage of the adventure starting on page one rather than page 12 (or 30) as some even published adventures.</p><p></p><p>Secondly, a campaign in which players can't be captured is one where they can't lose without a TPK. It's always good to have lesser means of enforcing defeat than simply killing all the PCs.</p><p></p><p>A feel for you though, because the rules definately aren't set up to handle this sort of thing. My first instinct is to say that players with problimatic powers start the game drugged, and that the first obvious skill challenge is somehow managing to trick the gaurds so that the drugged players don't get thier daily dose of herbs/gas/whatever. However, the problem with this is that per the rules things don't knock you out for lenghty periods. You've just introduced a substance with an extended effect where saves don't limit the effect to in practice 2-5 rounds. As a player, getting ahold of this game breaking drug and using it against enemies is going to be a high priority. Keep that in mind when designing the scenario.</p><p></p><p>The other thing I would say is that in any campaign, utterly common abilities should have utterly common defences. If fey step exists, then fey step-kryptonite exists (and is common and cheap) because the alternative - that anyone suspected of being able to fey step is simply summarily executed rather than jailed is problimatic. As others have suggested, I definately would go with something like 'cold iron shackles' inhibit fey step.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4191415, member: 4937"] First, starting the campaign in a prison is just starting a campaign in a dungeon with a plausible excuse for how you got there. It's better than starting a campaign in an inn, and it has the advantage of the adventure starting on page one rather than page 12 (or 30) as some even published adventures. Secondly, a campaign in which players can't be captured is one where they can't lose without a TPK. It's always good to have lesser means of enforcing defeat than simply killing all the PCs. A feel for you though, because the rules definately aren't set up to handle this sort of thing. My first instinct is to say that players with problimatic powers start the game drugged, and that the first obvious skill challenge is somehow managing to trick the gaurds so that the drugged players don't get thier daily dose of herbs/gas/whatever. However, the problem with this is that per the rules things don't knock you out for lenghty periods. You've just introduced a substance with an extended effect where saves don't limit the effect to in practice 2-5 rounds. As a player, getting ahold of this game breaking drug and using it against enemies is going to be a high priority. Keep that in mind when designing the scenario. The other thing I would say is that in any campaign, utterly common abilities should have utterly common defences. If fey step exists, then fey step-kryptonite exists (and is common and cheap) because the alternative - that anyone suspected of being able to fey step is simply summarily executed rather than jailed is problimatic. As others have suggested, I definately would go with something like 'cold iron shackles' inhibit fey step. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disarming a character from powers?
Top