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Disarming a character from powers?
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<blockquote data-quote="Oni" data-source="post: 4192552" data-attributes="member: 380"><p>Prisons could be built on deadmagic zones. once they're out of it (it needed encompass the entire prison) they can open up. Or if you want them to be able to overcome it give it a source that can be disrupted like a circle of chanting monks that can be disrupted (suddenly I'm reminded of skyhold from battlechasers). </p><p></p><p>Or drug the captives. If you have a drug that's mixed in the food given to all the prisoners that causes an inability to concentrate that'll fix the problem (and keep your prison populace docile) until they stop eating long enough to get it out of their system (how long, that's another problem for them to overcome) Or maybe there's an drug that's fairly readily available that disrupts magical ability, then you've something they'll need to watch out for even beyond prison walls.</p></blockquote><p></p>
[QUOTE="Oni, post: 4192552, member: 380"] Prisons could be built on deadmagic zones. once they're out of it (it needed encompass the entire prison) they can open up. Or if you want them to be able to overcome it give it a source that can be disrupted like a circle of chanting monks that can be disrupted (suddenly I'm reminded of skyhold from battlechasers). Or drug the captives. If you have a drug that's mixed in the food given to all the prisoners that causes an inability to concentrate that'll fix the problem (and keep your prison populace docile) until they stop eating long enough to get it out of their system (how long, that's another problem for them to overcome) Or maybe there's an drug that's fairly readily available that disrupts magical ability, then you've something they'll need to watch out for even beyond prison walls. [/QUOTE]
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Disarming a character from powers?
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