Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disarming a Shield?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IndyPendant" data-source="post: 1598491" data-attributes="member: 8738"><p>The monk in my party startled me by trying to disarm a large steel shield from a beefed-up gnoll they were fighting. Unable to find rules on it with a quick check, I made a decision I since think was incorrect: I just applied the 'held in two hands' modifier of +4 to the goblin's roll. Monk succeeded.</p><p></p><p>After the game, we discussed it for a while, and as far as we can tell, there are no rules for shield disarming. However, a large steel shield is both gripped in the hand *and* strapped to the arm (once? Or twice? Not sure on that), while a small steel shield and buckler are both also strapped to the arm.</p><p></p><p>So what I had decided then was to used the Spiked Gauntlets as an example for the large steel shield--cannot be disarmed. For them small steel shield, use the Locked Gauntlets as an example--+10 to resist disarm. And then for the buckler, use the 2h weapon mod--+4 to resist disarm.</p><p></p><p>Also, how would you handle the opposed attack roll? I decided to just make the gnoll roll as if he were attacking with his sword, since if I made him roll as if attacking with his shield he'd suffer a -4 for off-hand attacks, lose his weapon focus bonus, etc etc, basically making the monk a shoo-in to get the shield. And what size are monk's fists for the purposes of a disarm anyways? Should the large steel shield have gotten a +4 size bonus? Or even +8?</p><p></p><p>I'm not entirely happy with these new rules I decided on either--and, of course, neither is the monk's player, tho he's willing to accept my decision. It seems to me that by definition disarming a shield should be more difficult--perhaps significantly more difficult--than disarming something that is merely held. But since I've never come across this before, and since I dislike in particular the cannot-disarm rule I made for the large steel shields, I thought I'd toss this out to you.</p><p></p><p>What would you do in this situation? What would be your modifiers to the rolls?</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 1598491, member: 8738"] The monk in my party startled me by trying to disarm a large steel shield from a beefed-up gnoll they were fighting. Unable to find rules on it with a quick check, I made a decision I since think was incorrect: I just applied the 'held in two hands' modifier of +4 to the goblin's roll. Monk succeeded. After the game, we discussed it for a while, and as far as we can tell, there are no rules for shield disarming. However, a large steel shield is both gripped in the hand *and* strapped to the arm (once? Or twice? Not sure on that), while a small steel shield and buckler are both also strapped to the arm. So what I had decided then was to used the Spiked Gauntlets as an example for the large steel shield--cannot be disarmed. For them small steel shield, use the Locked Gauntlets as an example--+10 to resist disarm. And then for the buckler, use the 2h weapon mod--+4 to resist disarm. Also, how would you handle the opposed attack roll? I decided to just make the gnoll roll as if he were attacking with his sword, since if I made him roll as if attacking with his shield he'd suffer a -4 for off-hand attacks, lose his weapon focus bonus, etc etc, basically making the monk a shoo-in to get the shield. And what size are monk's fists for the purposes of a disarm anyways? Should the large steel shield have gotten a +4 size bonus? Or even +8? I'm not entirely happy with these new rules I decided on either--and, of course, neither is the monk's player, tho he's willing to accept my decision. It seems to me that by definition disarming a shield should be more difficult--perhaps significantly more difficult--than disarming something that is merely held. But since I've never come across this before, and since I dislike in particular the cannot-disarm rule I made for the large steel shields, I thought I'd toss this out to you. What would you do in this situation? What would be your modifiers to the rolls? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disarming a Shield?
Top