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Disarming in 4e
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<blockquote data-quote="Zero Cochrane" data-source="post: 4885144" data-attributes="member: 74410"><p><strong>Actions & Feats for Disarming</strong></p><p></p><p>I went a differnent way. I adapted the Disarming and Sunder rules from 3rd edition and Star Wars Saga edition. Here is a "copy n paste" from my document:</p><p></p><p><strong>DISARM </strong> <em>adapted from Star Wars Saga Edition</em></p><p>You may attempt to force an opponent to drop one weapon (or other object) that he is holding.</p><p>DISARM: STANDARD ACTION</p><p>♦ Strength Attack: Make a Strength attack vs. Reflex defense; your opponent gets a +10 bonus to his Reflex defense. If your opponent is holding a weapon with more than one hand, you take a -5 penalty on your attack roll to disarm him.</p><p> Hit: Your opponent is disarmed. If you successfully disarm your opponent with an unarmed attack, you can take the disarmed weapon. Otherwise, it is on the ground at your opponent's feet (in his fighting space).</p><p> Miss: Your opponent can make a free basic attack against you.</p><p>♦ Improved Disarm: If you have the Improved Disarm feat, you get a +5 bonus on your melee attack roll to disarm an opponent, and your opponent doesn't get to make a free attack against you if your disarm attack fails.</p><p>♦ Ranged Disarm: If you have the Ranged Disarm feat, you can attempt to disarm your opponent with a ranged attack. If the attack fails, your opponent doesn't get an immediate free attack against you.</p><p> </p><p><strong>Improved Disarm </strong> (Heroic tier feat) <em>adapted from Star Wars Saga Edition</em></p><p>You are skilled at disarming opponents in melee combat.</p><p>Prerequisites: Dexterity 13, Defensive Mobility</p><p>Benefit: You gain a +5 bonus on any melee attack roll made to disarm an opponent. In addition, if you fail to disarm your opponent, he doesn't get to make a free attack against you.</p><p> </p><p><strong>Ranged Disarm</strong> (Paragon tier feat) <em>adapted from Star Wars Saga Edition</em></p><p>You are skilled at disarming opponents in ranged combat.</p><p>Prerequisites: Dexterity 13, Far Shot</p><p>Benefit: You can disarm an opponent using a ranged attack. If your ranged disarm attack fails, your opponent doesn't get to make a free attack against you.</p><p></p><p><strong>SUNDER</strong> <em>adapted from Disarm from Star Wars Saga Edition </em></p><p>You may attempt to damage or destroy one weapon (or other object) that an opponent is holding.</p><p>SUNDER: STANDARD ACTION</p><p>♦ Strength Attack: Make a Strength attack vs. Reflex defense; your opponent gets a +10 bonus to his Reflex defense. If your opponent is holding a weapon with more than one hand, you take a -5 penalty on your attack roll to sunder his weapon.</p><p> Hit: Compare your attack roll to a DC set by the DM. If your roll equals or exceeds the DC, the weapon (or object) breaks.</p><p>Setting the DC: Consult the table: DCS TO BREAK OR BURST COMMON ITEMS, on page 262 of the PLAYER'S HANDBOOK. If the item is magical, add +1 to the DC for every 2 levels the magic item has.</p><p> Miss: Your opponent can make a free basic attack against you..</p><p>♦ Improved sundering: If you have the Improved Disarm feat, you get a +5 bonus on your attack roll to sunder an opponent's weapon, and your opponent doesn't get to make an immediate free attack against you if your sunder attack fails.</p><p>♦ Ranged sundering: If you have the Ranged Disarm feat, you can attempt to sunder your opponent's weapon with a ranged attack. If the attack fails, your opponent doesn't get an immediate free attack against you.</p><p></p><p>--</p></blockquote><p></p>
[QUOTE="Zero Cochrane, post: 4885144, member: 74410"] [b]Actions & Feats for Disarming[/b] I went a differnent way. I adapted the Disarming and Sunder rules from 3rd edition and Star Wars Saga edition. Here is a "copy n paste" from my document: [B]DISARM [/B] [I]adapted from Star Wars Saga Edition[/I] You may attempt to force an opponent to drop one weapon (or other object) that he is holding. DISARM: STANDARD ACTION ♦ Strength Attack: Make a Strength attack vs. Reflex defense; your opponent gets a +10 bonus to his Reflex defense. If your opponent is holding a weapon with more than one hand, you take a -5 penalty on your attack roll to disarm him. Hit: Your opponent is disarmed. If you successfully disarm your opponent with an unarmed attack, you can take the disarmed weapon. Otherwise, it is on the ground at your opponent's feet (in his fighting space). Miss: Your opponent can make a free basic attack against you. ♦ Improved Disarm: If you have the Improved Disarm feat, you get a +5 bonus on your melee attack roll to disarm an opponent, and your opponent doesn't get to make a free attack against you if your disarm attack fails. ♦ Ranged Disarm: If you have the Ranged Disarm feat, you can attempt to disarm your opponent with a ranged attack. If the attack fails, your opponent doesn't get an immediate free attack against you. [B]Improved Disarm [/B] (Heroic tier feat) [I]adapted from Star Wars Saga Edition[/I] You are skilled at disarming opponents in melee combat. Prerequisites: Dexterity 13, Defensive Mobility Benefit: You gain a +5 bonus on any melee attack roll made to disarm an opponent. In addition, if you fail to disarm your opponent, he doesn't get to make a free attack against you. [B]Ranged Disarm[/B] (Paragon tier feat) [I]adapted from Star Wars Saga Edition[/I] You are skilled at disarming opponents in ranged combat. Prerequisites: Dexterity 13, Far Shot Benefit: You can disarm an opponent using a ranged attack. If your ranged disarm attack fails, your opponent doesn't get to make a free attack against you. [B]SUNDER[/B] [I]adapted from Disarm from Star Wars Saga Edition [/I] You may attempt to damage or destroy one weapon (or other object) that an opponent is holding. SUNDER: STANDARD ACTION ♦ Strength Attack: Make a Strength attack vs. Reflex defense; your opponent gets a +10 bonus to his Reflex defense. If your opponent is holding a weapon with more than one hand, you take a -5 penalty on your attack roll to sunder his weapon. Hit: Compare your attack roll to a DC set by the DM. If your roll equals or exceeds the DC, the weapon (or object) breaks. Setting the DC: Consult the table: DCS TO BREAK OR BURST COMMON ITEMS, on page 262 of the PLAYER'S HANDBOOK. If the item is magical, add +1 to the DC for every 2 levels the magic item has. Miss: Your opponent can make a free basic attack against you.. ♦ Improved sundering: If you have the Improved Disarm feat, you get a +5 bonus on your attack roll to sunder an opponent's weapon, and your opponent doesn't get to make an immediate free attack against you if your sunder attack fails. ♦ Ranged sundering: If you have the Ranged Disarm feat, you can attempt to sunder your opponent's weapon with a ranged attack. If the attack fails, your opponent doesn't get an immediate free attack against you. -- [/QUOTE]
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