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Disarming in 4e
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<blockquote data-quote="Garthanos" data-source="post: 4888668" data-attributes="member: 82504"><p>I think Intimidate provides the only model extant for a at-will disarm... switching off to Athletics might be the only real change it requires... </p><p></p><p>What made me think of it was well intimidate is the Warlord disarm... people usually give up or flee when disarmed. Then use the weakened if they chose not to for monsters and npcs.</p><p></p><p>If weakend doesnt seem good enough you can intensify it without more than a shrug.</p><p></p><p> I think that tethering magic. The same stuff in the D&D world which says that thrown magic weapons return to there users hand implies something similar would normally prevent disarms against those with magic weapons... and pcs would have to face something able to overcome that to have to ever worry about npcs disarming them.</p><p></p><p>So a disarm at-will if enemy bloodied .... that required you to have combat advantage cuts the defense bonus back from 10 to 8. (this is a skill not a normal weapon use so proficiency (being trained is worth 2 or 3 more than weapon proficiency and skill focus gives you +3 right away but weapon expertise gradually boosts)... so if we want to use an attack we could justifiably reduce the difficulty by 3 just because being trained is much better so based on an attack it would be versus defense +5 (and no benefit other than requiring CA)</p><p>this disarm might indeed be a takes your enemies weapon result like that of the 17th level fighter because we have a certain amount of... if you succeed on the intimidate check it works... </p><p></p><p>the enemy not understanding your language isnt an issue but they need to be using a weapon... lets call that equivalent if you want to wound a wolf or dragons mouth in some way so that its attacks against you are weakened that would be an analog and would up the enemies opposed defense (by 5).</p><p></p><p>If you attempted an intimidate during an encounter you cant try again against that target this encounter... ah so it is an encounter per target limited ability(But I would say you can still do the old finishing stroke disarm at zero hit points).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4888668, member: 82504"] I think Intimidate provides the only model extant for a at-will disarm... switching off to Athletics might be the only real change it requires... What made me think of it was well intimidate is the Warlord disarm... people usually give up or flee when disarmed. Then use the weakened if they chose not to for monsters and npcs. If weakend doesnt seem good enough you can intensify it without more than a shrug. I think that tethering magic. The same stuff in the D&D world which says that thrown magic weapons return to there users hand implies something similar would normally prevent disarms against those with magic weapons... and pcs would have to face something able to overcome that to have to ever worry about npcs disarming them. So a disarm at-will if enemy bloodied .... that required you to have combat advantage cuts the defense bonus back from 10 to 8. (this is a skill not a normal weapon use so proficiency (being trained is worth 2 or 3 more than weapon proficiency and skill focus gives you +3 right away but weapon expertise gradually boosts)... so if we want to use an attack we could justifiably reduce the difficulty by 3 just because being trained is much better so based on an attack it would be versus defense +5 (and no benefit other than requiring CA) this disarm might indeed be a takes your enemies weapon result like that of the 17th level fighter because we have a certain amount of... if you succeed on the intimidate check it works... the enemy not understanding your language isnt an issue but they need to be using a weapon... lets call that equivalent if you want to wound a wolf or dragons mouth in some way so that its attacks against you are weakened that would be an analog and would up the enemies opposed defense (by 5). If you attempted an intimidate during an encounter you cant try again against that target this encounter... ah so it is an encounter per target limited ability(But I would say you can still do the old finishing stroke disarm at zero hit points). [/QUOTE]
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