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Disarming results
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<blockquote data-quote="Kobold Stew" data-source="post: 6066772" data-attributes="member: 23484"><p>Playing around with fighters today, we discover some weird stuff, which leads me to believe that I might just be missing something: and so I come to ENWorld for insight. </p><p></p><p>There are two ways to disarm an opponent:</p><p>a: strength vs str-or-dex (How to play, p. 12)</p><p>b: combat maneuver "disarm", which is automatic if 1 or 2 dice are spent (Maneuvers p. 2).</p><p></p><p>Observations:</p><p>1. with a., if you have a free hand you can grab the item. Otherwise, it falls to the ground. Can you then pick it up? It's not clear.</p><p></p><p>How to play, p. 14 says: "Many of the most common interactions with items—drawing or sheathing a sword, moving through a door that opens easily, picking up a scroll, withdrawing a potion from your backpack, and the like—do not require an action. You are generally assumed to be able to incorporate such uses into your turn, while you move and take your action." </p><p></p><p>So presumably you can just pick it up (if you have a free hand), regardless of how you disarmed your opponent (a or b). If you can't just pick it up, then your opponent can on her turn, without any penalty. In either case, the benefit of disarming is not entirely clear.</p><p></p><p>While I'm happy not to be thinking in terms of move-actions, etc. any more, I can't help but feel there needs to be something here -- that picking up a dropped weapon takes a turn, or at least prevents any movement, or whatever.</p><p></p><p>What are your thoughts?</p><p></p><p>2. On the other hand, it can become pretty trivial to disarm an opponent. With the maneuver (b), you can even disarm someone several sizes larger than you (something not possible with a). Now it may be fun to have your fighter disarming a storm giant or whatever, but should this be happening?</p><p></p><p>Further, should it be unopposed? With the maneuver, there is nothing the defendant can do to avoid being disarmed, every single round! I felt that the opponent should be able to resist this in some way. Thoughts? (The same thing happened with the Trip and Bull Rush maneuver.)</p><p></p><p>3. Trip and Bull Rush are not even fighter specific (and Disarm is available to non-fighters through the Called Shot Feat). This means that at 9th level, you can have a Cleric or a Rogue automatically disarming fighters and storm giants. Since the Rake gets a general maneuver for free at first level, he can be tripping opponents unopposed from level 1.</p><p></p><p>Have others encountered these issues? Thanks!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6066772, member: 23484"] Playing around with fighters today, we discover some weird stuff, which leads me to believe that I might just be missing something: and so I come to ENWorld for insight. There are two ways to disarm an opponent: a: strength vs str-or-dex (How to play, p. 12) b: combat maneuver "disarm", which is automatic if 1 or 2 dice are spent (Maneuvers p. 2). Observations: 1. with a., if you have a free hand you can grab the item. Otherwise, it falls to the ground. Can you then pick it up? It's not clear. How to play, p. 14 says: "Many of the most common interactions with items—drawing or sheathing a sword, moving through a door that opens easily, picking up a scroll, withdrawing a potion from your backpack, and the like—do not require an action. You are generally assumed to be able to incorporate such uses into your turn, while you move and take your action." So presumably you can just pick it up (if you have a free hand), regardless of how you disarmed your opponent (a or b). If you can't just pick it up, then your opponent can on her turn, without any penalty. In either case, the benefit of disarming is not entirely clear. While I'm happy not to be thinking in terms of move-actions, etc. any more, I can't help but feel there needs to be something here -- that picking up a dropped weapon takes a turn, or at least prevents any movement, or whatever. What are your thoughts? 2. On the other hand, it can become pretty trivial to disarm an opponent. With the maneuver (b), you can even disarm someone several sizes larger than you (something not possible with a). Now it may be fun to have your fighter disarming a storm giant or whatever, but should this be happening? Further, should it be unopposed? With the maneuver, there is nothing the defendant can do to avoid being disarmed, every single round! I felt that the opponent should be able to resist this in some way. Thoughts? (The same thing happened with the Trip and Bull Rush maneuver.) 3. Trip and Bull Rush are not even fighter specific (and Disarm is available to non-fighters through the Called Shot Feat). This means that at 9th level, you can have a Cleric or a Rogue automatically disarming fighters and storm giants. Since the Rake gets a general maneuver for free at first level, he can be tripping opponents unopposed from level 1. Have others encountered these issues? Thanks! [/QUOTE]
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