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Disarming results
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<blockquote data-quote="DogBackward" data-source="post: 6066884" data-attributes="member: 50642"><p>Yes. When most people think "disarm", they think the Hollywood-style act of physically battering your opponent's weapon until it flies out of their hand. This is... not very realistic, to say the least. It's very difficult to knock a weapon out of someone's hand by sheer force, unless you have overwhelming force. Far more often, a "disarm" is actually hitting the opponent's hand or forearm: you cut a finger or jar their arm hard enough to make them let go of the weapon.</p><p></p><p>So yes, even a Storm Giant will drop his weapon when the Fighter stabs him in the wrist.</p><p></p><p>Here, the opponent gets his AC to resist, just like with any other attack. This is enough: generally, you should either attack the target, or force a saving throw, not both... unless the attack is especially powerful. If you don't want the Fighter to do bad things to you, have a high AC and beef up your defenses. It's not automatic, because it only happens when you hit the target.</p><p></p><p>I will admit that I don't like the current Bull Rush maneuver specifically because it is automatic: you don't have to hit with an attack roll <em>or</em> provoke a saving throw. I would prefer it be changed to match the other maneuvers: if you hit with a normal attack, you can spend your MDD to push the target 5ft (not 5ft per MDD, only 5ft). And I'd suggest allowing you to spend more MDD to affect larger targets, by harrying them and driving them back with attacks as opposed to directly, physically shoving them.</p><p></p><p>Also remember that the Parry ability turns a hit into a miss if you reduce the damage of an attack to zero, which would cancel any maneuver effects that were added to the hit. This only helps Fighters, but this does make a Fighter the best at defending against these maneuvers, which I think is the way it should be. If someone is using their MDD for maneuvers instead of damage, it will be much easier for a Fighter to defend against their attacks by using their own MDD to reduce the damage and turn the hit into a miss.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 6066884, member: 50642"] Yes. When most people think "disarm", they think the Hollywood-style act of physically battering your opponent's weapon until it flies out of their hand. This is... not very realistic, to say the least. It's very difficult to knock a weapon out of someone's hand by sheer force, unless you have overwhelming force. Far more often, a "disarm" is actually hitting the opponent's hand or forearm: you cut a finger or jar their arm hard enough to make them let go of the weapon. So yes, even a Storm Giant will drop his weapon when the Fighter stabs him in the wrist. Here, the opponent gets his AC to resist, just like with any other attack. This is enough: generally, you should either attack the target, or force a saving throw, not both... unless the attack is especially powerful. If you don't want the Fighter to do bad things to you, have a high AC and beef up your defenses. It's not automatic, because it only happens when you hit the target. I will admit that I don't like the current Bull Rush maneuver specifically because it is automatic: you don't have to hit with an attack roll [i]or[/i] provoke a saving throw. I would prefer it be changed to match the other maneuvers: if you hit with a normal attack, you can spend your MDD to push the target 5ft (not 5ft per MDD, only 5ft). And I'd suggest allowing you to spend more MDD to affect larger targets, by harrying them and driving them back with attacks as opposed to directly, physically shoving them. Also remember that the Parry ability turns a hit into a miss if you reduce the damage of an attack to zero, which would cancel any maneuver effects that were added to the hit. This only helps Fighters, but this does make a Fighter the best at defending against these maneuvers, which I think is the way it should be. If someone is using their MDD for maneuvers instead of damage, it will be much easier for a Fighter to defend against their attacks by using their own MDD to reduce the damage and turn the hit into a miss. [/QUOTE]
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