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General Tabletop Discussion
*Dungeons & Dragons
Disarming spellcasters?
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<blockquote data-quote="jgsugden" data-source="post: 8368313" data-attributes="member: 2629"><p>If the variant rule is allowed, then you're using a variant rule and need to talk with your DM about how it works - because there are no official answers for variant rules outside of grid and feats.</p><p></p><p>That being said - D&D is an RPG. A role playing game. Characters play a role in a story. We want to make those good stories. "Cheese" where a PC continually uses the same tactic to fight enemies, such as constantly disarming them, does not tell a good story. To that end, I take tactics like this and put them on a deck of a cards. When other DMs hand out inspiration, I hand out one of these cards. A <em>player</em> may use the card to allow <em>any PC</em> to attempt the designated action so long as that PC and the situation meet the prerequisites. The fun tactic can be used, but only rarely.</p><p></p><p>These are generally things that you see in action movies, but are not covered by the rules. Some relate to combat, some relate to social interaction, some relate to spellcasting, and some relate to exploration. Some are built on a tactic that we want to allow once in a while, but not all the time. Others rely upon lucky breaks (such as a table an enemy is standing upon breaking under their weight). Others are wounds that we don't want to see all the time, but sometimes are good to add to the drama. They have use restrictions, and generally involve a die roll.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8368313, member: 2629"] If the variant rule is allowed, then you're using a variant rule and need to talk with your DM about how it works - because there are no official answers for variant rules outside of grid and feats. That being said - D&D is an RPG. A role playing game. Characters play a role in a story. We want to make those good stories. "Cheese" where a PC continually uses the same tactic to fight enemies, such as constantly disarming them, does not tell a good story. To that end, I take tactics like this and put them on a deck of a cards. When other DMs hand out inspiration, I hand out one of these cards. A [I]player[/I] may use the card to allow [I]any PC[/I] to attempt the designated action so long as that PC and the situation meet the prerequisites. The fun tactic can be used, but only rarely. These are generally things that you see in action movies, but are not covered by the rules. Some relate to combat, some relate to social interaction, some relate to spellcasting, and some relate to exploration. Some are built on a tactic that we want to allow once in a while, but not all the time. Others rely upon lucky breaks (such as a table an enemy is standing upon breaking under their weight). Others are wounds that we don't want to see all the time, but sometimes are good to add to the drama. They have use restrictions, and generally involve a die roll. [/QUOTE]
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