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Disciple of the One Fist REVISITED
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<blockquote data-quote="Crothian" data-source="post: 149596" data-attributes="member: 232"><p>There is enough magical ways to increase your AC that they should do pretty good there. </p><p></p><p>Basically, you have an unarmed fighter that's basic stategy is to go first and stunn your opponent.</p><p></p><p>Why does their Slow Fall continue? I'd get rid of that. </p><p></p><p>First Strike: The bonus is pretty high. I'd reduce it to just add the level and not twice the level.</p><p></p><p>Disarming Assualt: Adding the level to attack is too much. I'd just get rid of it since they do have a BAB and get extra bonuses to unarmed strike.</p><p></p><p>Break Things: Doesn't seem to fit the Class</p><p></p><p>Reckless Fury: They already get additional stun attacks, do they really need more? How oftern is this used in a day?</p><p></p><p>Wild Ki: I'd have this as either an attack bonus or damage bonus, but not both.</p></blockquote><p></p>
[QUOTE="Crothian, post: 149596, member: 232"] There is enough magical ways to increase your AC that they should do pretty good there. Basically, you have an unarmed fighter that's basic stategy is to go first and stunn your opponent. Why does their Slow Fall continue? I'd get rid of that. First Strike: The bonus is pretty high. I'd reduce it to just add the level and not twice the level. Disarming Assualt: Adding the level to attack is too much. I'd just get rid of it since they do have a BAB and get extra bonuses to unarmed strike. Break Things: Doesn't seem to fit the Class Reckless Fury: They already get additional stun attacks, do they really need more? How oftern is this used in a day? Wild Ki: I'd have this as either an attack bonus or damage bonus, but not both. [/QUOTE]
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Disciple of the One Fist REVISITED
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