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Disciple of the Sun (Moon)
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<blockquote data-quote="Hypersmurf" data-source="post: 3126511" data-attributes="member: 1656"><p>I think that grappling deals damage equivalent to your unarmed strike, but that bonuses that specifically affect your unarmed strike damage (like WS) do not apply to your damage while grappling.</p><p></p><p>Like a Fire cleric turns Water creatures like a good cleric turns undead, but bonuses that specifically affect turning undead do not affect turning Water creatures.</p><p></p><p></p><p></p><p><em>EXTRA TURNING [GENERAL]</em></p><p><em>Prerequisite: Ability to turn or rebuke creatures.</em></p><p><em></em></p><p><em>Benefit: Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal.</em></p><p><em></em></p><p><em>If you have the ability to turn or rebuke more than one kind of creature <strong>each of your turning or rebuking abilities</strong> gains four additional uses per day.</em></p><p></p><p>Remember, turning Elementals or Plants doesn't allow you to power, say, the Divine Might feat. The feats specifically require a Turn Undead attempt, not just a Turn attempt. (I think Complete Divine or Complete Adventurer might have some Divine feats that use Elemental Turning as the power source, but those ones can't use Turn Undead.)</p><p></p><p>The extra turn attempts are pretty restricted in what can be done with them.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3126511, member: 1656"] I think that grappling deals damage equivalent to your unarmed strike, but that bonuses that specifically affect your unarmed strike damage (like WS) do not apply to your damage while grappling. Like a Fire cleric turns Water creatures like a good cleric turns undead, but bonuses that specifically affect turning undead do not affect turning Water creatures. [i]EXTRA TURNING [GENERAL] Prerequisite: Ability to turn or rebuke creatures. Benefit: Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal. If you have the ability to turn or rebuke more than one kind of creature [b]each of your turning or rebuking abilities[/b] gains four additional uses per day.[/i] Remember, turning Elementals or Plants doesn't allow you to power, say, the Divine Might feat. The feats specifically require a Turn Undead attempt, not just a Turn attempt. (I think Complete Divine or Complete Adventurer might have some Divine feats that use Elemental Turning as the power source, but those ones can't use Turn Undead.) The extra turn attempts are pretty restricted in what can be done with them. -Hyp. [/QUOTE]
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