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Disclaiming Decisions: Why We Roll Dice
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<blockquote data-quote="niklinna" data-source="post: 8680223" data-attributes="member: 71235"><p>If you have two parties in conflict, having either party decide the outcome clearly has certain issues. Even then, though, there are games that do have rules for assigning/winning/negotiating that authority, such as one person gets to decide who wins, but the other person narrates how that happens.</p><p></p><p>Anyhow, giving odds and randomly determining the outcome of a conflict is widely regarded as a neutral way of handling it. But who decides the odds? In practice decisions at that level are rarely disclaimed or put to randomization (as prompts). Depending on the nature of the factor and its place in the narrative, it could be the GM or the player. The numeric value of the factor can also be determined by rules, or by either GM or player.</p><p></p><p>I am also reminded, from another thread going on, about how GM and player negotatie position & effect in Blades in the Dark (including narration in advance of possible outcomes), and how the player can garner extra dice.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8680223, member: 71235"] If you have two parties in conflict, having either party decide the outcome clearly has certain issues. Even then, though, there are games that do have rules for assigning/winning/negotiating that authority, such as one person gets to decide who wins, but the other person narrates how that happens. Anyhow, giving odds and randomly determining the outcome of a conflict is widely regarded as a neutral way of handling it. But who decides the odds? In practice decisions at that level are rarely disclaimed or put to randomization (as prompts). Depending on the nature of the factor and its place in the narrative, it could be the GM or the player. The numeric value of the factor can also be determined by rules, or by either GM or player. I am also reminded, from another thread going on, about how GM and player negotatie position & effect in Blades in the Dark (including narration in advance of possible outcomes), and how the player can garner extra dice. [/QUOTE]
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Disclaiming Decisions: Why We Roll Dice
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