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Disco Dwarves
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<blockquote data-quote="Kafkonia" data-source="post: 2914286" data-attributes="member: 40261"><p>So, one of my friends has a fiancé who's willing to try D&D <em>if</em> he gets to play a "disco dwarf." Originally I was thinking of just making it a plain-old dwarf bard, but where's the fun in that? So I've statted up an alternate race. Tell me what you think...</p><p></p><p><u>Background</u></p><p>In certain northern mountain ranges, dwarves and gnomes have found it in their best interest to ally quite closely against their rather less friendly neighbours. Over time, this alliance lead to a fair bit of cross-breeding -- both physically and culturally -- and has given birth to a new species, dwarvus discordus, known colloquially as the "disco dwarf."</p><p></p><p><strong>Disco Dwarf Traits</strong> </p><p>- +2 Con, -2 Int. Disco dwarves share the sturdiness of their ancestor races.</p><p>- Small size. Land speed 20'.</p><p>- Low-light vision. Disco dwarves rely on magical lighting underground, and so their eyesight is less well-developed than their dwarven ancestors.</p><p>- Weapon Familiarity: Disco dwarves treat the dwarven urgrosh as a martial, not exotic, weapon.</p><p>- +2 on saves vs. Illusions.</p><p>- +2 on saving throws vs. poison.</p><p>- +2 on Listen checks.</p><p>- +2 on Perform (dance) checks. Disco dwarf society derives much of its strength from communal dancing.</p><p>- +4 dodge bonus against creatures of the giant type.</p><p>- Add 1 to the DC of all saving throws vs. Enchantment spells cast by disco dwarves. This stacks with any other enhancements.</p><p>- Spell Like Abilities: 1/day -- Sculpt Sound (only into music, duration 1 hour.) Disco dwarves with a Cha of at least 10 have the following abilities: 1/day -- Dancing Lights, Ghost Sound, Lullaby. Caster level 1st, save DC 10 + disco dwarf's Cha modifier + spell level.</p><p>- Favoured Class: Bard.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2914286, member: 40261"] So, one of my friends has a fiancé who's willing to try D&D [I]if[/I] he gets to play a "disco dwarf." Originally I was thinking of just making it a plain-old dwarf bard, but where's the fun in that? So I've statted up an alternate race. Tell me what you think... [U]Background[/U] In certain northern mountain ranges, dwarves and gnomes have found it in their best interest to ally quite closely against their rather less friendly neighbours. Over time, this alliance lead to a fair bit of cross-breeding -- both physically and culturally -- and has given birth to a new species, dwarvus discordus, known colloquially as the "disco dwarf." [B]Disco Dwarf Traits[/B] - +2 Con, -2 Int. Disco dwarves share the sturdiness of their ancestor races. - Small size. Land speed 20'. - Low-light vision. Disco dwarves rely on magical lighting underground, and so their eyesight is less well-developed than their dwarven ancestors. - Weapon Familiarity: Disco dwarves treat the dwarven urgrosh as a martial, not exotic, weapon. - +2 on saves vs. Illusions. - +2 on saving throws vs. poison. - +2 on Listen checks. - +2 on Perform (dance) checks. Disco dwarf society derives much of its strength from communal dancing. - +4 dodge bonus against creatures of the giant type. - Add 1 to the DC of all saving throws vs. Enchantment spells cast by disco dwarves. This stacks with any other enhancements. - Spell Like Abilities: 1/day -- Sculpt Sound (only into music, duration 1 hour.) Disco dwarves with a Cha of at least 10 have the following abilities: 1/day -- Dancing Lights, Ghost Sound, Lullaby. Caster level 1st, save DC 10 + disco dwarf's Cha modifier + spell level. - Favoured Class: Bard. [/QUOTE]
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