Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Disconnect Between Designer's Intent and Player Intepretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8805274" data-attributes="member: 6877472"><p>Going back to the V:tM disconnect, I think the most telling mechanics here are Golconda and Diablerie (as much as you can call Golconda a mechanic), and how Humanity itself functions.</p><p></p><p>So by maintaining a high Humanity and dumping points into your Virtues, it's remotely possible (if the Storyteller even wants this in their Chronicle; many I've talked to feel this is hokey and if it ever happened, should be a one time deal) to achieve a state of enlightenment which either makes your a godly vampire, with no trait maximum for Disciplines and the ability to go much longer without blood....or become mortal again! You know, give up your clinical immortality and cool powers so you can retire your character, while the rest of your Coterie continues being powerful bloated ticks.</p><p></p><p>Meanwhile, by performing a miserable act of inhuman cannibalism, you can absorb the soul of another vampire (insert a cry of "There can be only one!" here) to potentially increase your trait maximum, blood reserves, ability to spend blood, and possibly free traits! It does cost at least one Humanity, makes it possible for people to find out your crime, and gives you a nasty tendency to want to do it again, but in a game as stratified as Vampire, where the Elders are the haves and you are the have nots, this is the only way to gain an Elder's power and respect (and no matter what the books claim about how other Elders see you, <strong>many</strong> powerful NPC's in the game's world have committed Diablerie and gone on to reach great heights in even the Camarilla!).</p><p></p><p>As if all this wasn't bad enough, then the Sabbat come knocking on your door, offering you another way to gain almost all the benefits of Humanity, and let you be as much of a monster as you want!</p><p></p><p>When you consider Humanity as a trait that rarely has a positive benefit (looking less monstrous, having more dice available during the day, and potentially preventing you from performing some monstrous act while in frenzy) and generally has a negative benefit (don't steal kids, or you might lose Humanity- and try not to think about what taking people's blood against their will really means!), it's no wonder players often decided having a Humanity of about 6 or so was ideal, and if they were really worried about the other negatives, eh, just spend a few points to get Blush of Health and Light Sleeper!</p><p></p><p>Too much stick, not enough carrot. And V5 is even worse about this, to the point it's not even really cool to be a vampire, since any time you use your powers (actually, just about any time you take any action, from my experience), you could suddenly find yourself unable to use them and enter a Hunger state where you have to get blood or else!</p><p></p><p>Imagine telling a D&D player "oh hey, if you roll three ones, you lose all your special abilities until you go murder someone"; I'm sure that would go over especially well.</p><p></p><p>It doesn't help that, while fictional vampires might brood and whine about the unbearable weight of their immortal existence, with it's incredible powers and often eternal sexiness, most of them are very happy to <strong>be </strong>vampires when you get right down to it, and this is exactly what drew players into the game!</p><p></p><p>But hey, it's still better than Werewolf, which, as a "horror" game consists of ludicrous gibs and jump scares, and you can do anything you want pretty much, with the only downsides being the scorn of your fellow werebeasts and some vaguely defined state of self-destructive depression.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8805274, member: 6877472"] Going back to the V:tM disconnect, I think the most telling mechanics here are Golconda and Diablerie (as much as you can call Golconda a mechanic), and how Humanity itself functions. So by maintaining a high Humanity and dumping points into your Virtues, it's remotely possible (if the Storyteller even wants this in their Chronicle; many I've talked to feel this is hokey and if it ever happened, should be a one time deal) to achieve a state of enlightenment which either makes your a godly vampire, with no trait maximum for Disciplines and the ability to go much longer without blood....or become mortal again! You know, give up your clinical immortality and cool powers so you can retire your character, while the rest of your Coterie continues being powerful bloated ticks. Meanwhile, by performing a miserable act of inhuman cannibalism, you can absorb the soul of another vampire (insert a cry of "There can be only one!" here) to potentially increase your trait maximum, blood reserves, ability to spend blood, and possibly free traits! It does cost at least one Humanity, makes it possible for people to find out your crime, and gives you a nasty tendency to want to do it again, but in a game as stratified as Vampire, where the Elders are the haves and you are the have nots, this is the only way to gain an Elder's power and respect (and no matter what the books claim about how other Elders see you, [B]many[/B] powerful NPC's in the game's world have committed Diablerie and gone on to reach great heights in even the Camarilla!). As if all this wasn't bad enough, then the Sabbat come knocking on your door, offering you another way to gain almost all the benefits of Humanity, and let you be as much of a monster as you want! When you consider Humanity as a trait that rarely has a positive benefit (looking less monstrous, having more dice available during the day, and potentially preventing you from performing some monstrous act while in frenzy) and generally has a negative benefit (don't steal kids, or you might lose Humanity- and try not to think about what taking people's blood against their will really means!), it's no wonder players often decided having a Humanity of about 6 or so was ideal, and if they were really worried about the other negatives, eh, just spend a few points to get Blush of Health and Light Sleeper! Too much stick, not enough carrot. And V5 is even worse about this, to the point it's not even really cool to be a vampire, since any time you use your powers (actually, just about any time you take any action, from my experience), you could suddenly find yourself unable to use them and enter a Hunger state where you have to get blood or else! Imagine telling a D&D player "oh hey, if you roll three ones, you lose all your special abilities until you go murder someone"; I'm sure that would go over especially well. It doesn't help that, while fictional vampires might brood and whine about the unbearable weight of their immortal existence, with it's incredible powers and often eternal sexiness, most of them are very happy to [B]be [/B]vampires when you get right down to it, and this is exactly what drew players into the game! But hey, it's still better than Werewolf, which, as a "horror" game consists of ludicrous gibs and jump scares, and you can do anything you want pretty much, with the only downsides being the scorn of your fellow werebeasts and some vaguely defined state of self-destructive depression. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Disconnect Between Designer's Intent and Player Intepretation
Top