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Disconnect Between Designer's Intent and Player Intepretation
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<blockquote data-quote="Thomas Shey" data-source="post: 8805836" data-attributes="member: 7026617"><p>Yeah, to a large extent the issue is that typical CoC and similar characters just don't have the tools to address the problem directly.</p><p></p><p>That's partly why addressing the mid-range stuff often involves explosives and/or dropping a building on them, and with the top-range stuff breaking the necessary conditions to allow them to be here at all.</p><p></p><p>But when it comes to the low-end types, the reason you don't see them being dealt with in the fiction much (at least outside of Brian Lumley) is they're done as cosmic horror, not action horror or even survival horror. Its just not the sort of thing those stories normally deal with. But that doesn't mean at that scale action horror isn't viable.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8805836, member: 7026617"] Yeah, to a large extent the issue is that typical CoC and similar characters just don't have the tools to address the problem directly. That's partly why addressing the mid-range stuff often involves explosives and/or dropping a building on them, and with the top-range stuff breaking the necessary conditions to allow them to be here at all. But when it comes to the low-end types, the reason you don't see them being dealt with in the fiction much (at least outside of Brian Lumley) is they're done as cosmic horror, not action horror or even survival horror. Its just not the sort of thing those stories normally deal with. But that doesn't mean at that scale action horror isn't viable. [/QUOTE]
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