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Disconnect Between Designer's Intent and Player Intepretation
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<blockquote data-quote="Staffan" data-source="post: 8806614" data-attributes="member: 907"><p>V:tM vampires rarely kill when feeding. Usually, they have a "herd" they feed on who voluntarily offer their blood (because having your blood drunk by a vampire is apparently very pleasurable), or they use various mind whammies to make their victims forget they had their blood taken.</p><p></p><p>As a first order of approximation, this is basically the same as the 1e table with averaged hp values (so in 1e, a 1-1 to 1 HD creature would be worth 10 XP + 1 XP/hp, but in 2e they just make it 15 XP). A little higher at higher levels, but not exceptionally so.</p><p></p><p>The difference that pumps the values up, particularly at higher levels, is that in 1e the table has additional XP values for each special and exceptional ability. So a 1 HD creature with something that counts as a special ability was worth an additional 4 XP, and something considered an exceptional ability an additional 35 XP (the difference between these two become proportionally less at higher levels, presumably because exceptional abilities become more common). In 2e, these instead counted as additional HD. Since the creature XP table has escalating numbers, something with multiple special/extraordinary abilities would be worth many more XP in 2e than in 1e.</p><p></p><p>For example, I think a ranged attack was considered a special ability. So a 1e 1 HD creature with a ranged attack would be worth 14 XP + 1 XP/HD, while it would be worth 35 XP (as a 2 HD creature) in 2e.</p><p></p><p>IMO, milestone leveling probably doesn't work very well with 2e – or at least, it can cause weird effects. After all, XP was used to attempt to balance classes (as in "It's OK if a class is more powerful, we'll charge more XP to level up." It is debatable how well that worked.), and it's an integral part of how multiclassing works. If I was going to do story-based leveling, I'd do it via XP totals, not levels.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8806614, member: 907"] V:tM vampires rarely kill when feeding. Usually, they have a "herd" they feed on who voluntarily offer their blood (because having your blood drunk by a vampire is apparently very pleasurable), or they use various mind whammies to make their victims forget they had their blood taken. As a first order of approximation, this is basically the same as the 1e table with averaged hp values (so in 1e, a 1-1 to 1 HD creature would be worth 10 XP + 1 XP/hp, but in 2e they just make it 15 XP). A little higher at higher levels, but not exceptionally so. The difference that pumps the values up, particularly at higher levels, is that in 1e the table has additional XP values for each special and exceptional ability. So a 1 HD creature with something that counts as a special ability was worth an additional 4 XP, and something considered an exceptional ability an additional 35 XP (the difference between these two become proportionally less at higher levels, presumably because exceptional abilities become more common). In 2e, these instead counted as additional HD. Since the creature XP table has escalating numbers, something with multiple special/extraordinary abilities would be worth many more XP in 2e than in 1e. For example, I think a ranged attack was considered a special ability. So a 1e 1 HD creature with a ranged attack would be worth 14 XP + 1 XP/HD, while it would be worth 35 XP (as a 2 HD creature) in 2e. IMO, milestone leveling probably doesn't work very well with 2e – or at least, it can cause weird effects. After all, XP was used to attempt to balance classes (as in "It's OK if a class is more powerful, we'll charge more XP to level up." It is debatable how well that worked.), and it's an integral part of how multiclassing works. If I was going to do story-based leveling, I'd do it via XP totals, not levels. [/QUOTE]
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