Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Disconnect Between Designer's Intent and Player Intepretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8807870" data-attributes="member: 6779310"><p>The most fundamental question in re intent was brought up in my English Methods class: Does authorial intent really matter at all?</p><p>The general consensus was "Only if they're good authors. Bad ones or mediocre ones fail to enshrine their intent in the text." (Keep in mind, we were all masters candidates between halfway and 3/4 of the way through our programs. Almost all of us with bachelor of arts degrees.)</p><p></p><p>Really, the meaning of the text is, at the end of the day, it's meaning as absorbed by the reader, rather than its author's intent. It's not VI Lenin's fault I found his address to the first supreme soviet humorous and ironic - and it is a very safe bet he didn't intend it to be... Partly due to my limited Russian proficiency (far better then than now... sigh), partly due to the irony of reading it after knowing all his goals failed, partly because it's written so damned sincerely.</p><p></p><p></p><p>Wraith works quite well in mixed party games of non-munchkins. WoD has a large munchkin quotient in the fanbase...</p><p></p><p>Funny, but Dread. Alien, and a few other games do just fine ensuring players are popcorn for the bigbads...</p><p></p><p>It's not that you're going to die or go insane — one or the other is a given in CoC, WFRP 1E/2E, Alien, and others — it's how you go out, and what you do up to that point; play to find out.</p><p></p><p>It's been selling CoC for 40 years or so.</p><p></p><p>An adventure that would drive the characters insane at the mechanics based rate is sufficiently unrealistic that it will, at best, make modern players laugh... keep in mind that (in the better school districts) we're teaching some elements of quantum physics and radioastronomy/astrometrics in grades 6 & up... so kids are often actually aware that our perceived reality isn't inherently sensible outside the scale in which we operate. They know that Science says "There's something out there generating gravitic interactions but without being otherwise detectible," and "there is a fundamental randomness to the universe at a VERY fundamental level which means everything's subject to random influences." Basically, we're driving them toward either mental disorder, desensitization, or retreat to religion. Sometimes more than one.</p><p></p><p>And that's assuming that they're bonded to their characters. Which isn't a safe assumption for many playstyles. Often, those are playstyles of people drawn to watching how their character gets ganked. I've one player who is more interested in an interesting death than character preservation.</p><p></p><p>Not of need; in at least a few (HōL comes to min, as does KAMB, Ninja Burger, and the original edition of Og) they're deconstructions. Intentionally reinforcing anti-genre play for its value as humor...</p><p></p><p></p><p></p><p>Rein‧Hagen may have utterly missed his intent, but the design is no failure - it turned out to be one of the most popular anti-hero RPGs...</p><p>Essentially, "Monsters R Us" as camp rather than serious drama. Rein‧Hagen's intent is irrelevant to play; only the group's intent vs the emergent behavior is important. It's one of the more successful designs, in fact...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8807870, member: 6779310"] The most fundamental question in re intent was brought up in my English Methods class: Does authorial intent really matter at all? The general consensus was "Only if they're good authors. Bad ones or mediocre ones fail to enshrine their intent in the text." (Keep in mind, we were all masters candidates between halfway and 3/4 of the way through our programs. Almost all of us with bachelor of arts degrees.) Really, the meaning of the text is, at the end of the day, it's meaning as absorbed by the reader, rather than its author's intent. It's not VI Lenin's fault I found his address to the first supreme soviet humorous and ironic - and it is a very safe bet he didn't intend it to be... Partly due to my limited Russian proficiency (far better then than now... sigh), partly due to the irony of reading it after knowing all his goals failed, partly because it's written so damned sincerely. Wraith works quite well in mixed party games of non-munchkins. WoD has a large munchkin quotient in the fanbase... Funny, but Dread. Alien, and a few other games do just fine ensuring players are popcorn for the bigbads... It's not that you're going to die or go insane — one or the other is a given in CoC, WFRP 1E/2E, Alien, and others — it's how you go out, and what you do up to that point; play to find out. It's been selling CoC for 40 years or so. An adventure that would drive the characters insane at the mechanics based rate is sufficiently unrealistic that it will, at best, make modern players laugh... keep in mind that (in the better school districts) we're teaching some elements of quantum physics and radioastronomy/astrometrics in grades 6 & up... so kids are often actually aware that our perceived reality isn't inherently sensible outside the scale in which we operate. They know that Science says "There's something out there generating gravitic interactions but without being otherwise detectible," and "there is a fundamental randomness to the universe at a VERY fundamental level which means everything's subject to random influences." Basically, we're driving them toward either mental disorder, desensitization, or retreat to religion. Sometimes more than one. And that's assuming that they're bonded to their characters. Which isn't a safe assumption for many playstyles. Often, those are playstyles of people drawn to watching how their character gets ganked. I've one player who is more interested in an interesting death than character preservation. Not of need; in at least a few (HōL comes to min, as does KAMB, Ninja Burger, and the original edition of Og) they're deconstructions. Intentionally reinforcing anti-genre play for its value as humor... Rein‧Hagen may have utterly missed his intent, but the design is no failure - it turned out to be one of the most popular anti-hero RPGs... Essentially, "Monsters R Us" as camp rather than serious drama. Rein‧Hagen's intent is irrelevant to play; only the group's intent vs the emergent behavior is important. It's one of the more successful designs, in fact... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Disconnect Between Designer's Intent and Player Intepretation
Top