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General Tabletop Discussion
*TTRPGs General
Disconnect Between Designer's Intent and Player Intepretation
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<blockquote data-quote="Bedrockgames" data-source="post: 8809175" data-attributes="member: 85555"><p>I tend to find these kinds of flips boring so I am not particularly into them either. I haven't read the Emrys story (nothing against that particular story or writer, I am just not interested in any of the expanded Mythos stuff from other writers, in the same way that I don't find the stuff written about Conan after Howard all that interesting. But here I do think there is more 'there', there. I just think between the unreliability of Zadok, how this final portion of the story sounds (and what a beautiful picture he paints of immortality beneath the sea), and inclusion of things at the end like the deep ones being put in concentration camps, it much more opens the door to that kind of retelling or recontextualizing. And think both can exist. It isn't like a new version where the Deep Ones are a misunderstood religious group, means the original can't still be read as them being evil. Just like it can be true that the story is about a man's descent into madness, even into transforming into an undersea monster, while at the same time, the writer is using that as a way to come to grips with something or some fear going on internally and maybe find a way to accept it. I think what makes stories interesting is that there isn't necessarily a definitive conclusion about these things, that there is room to discuss them and there are different potential layers of meaning (as well as subjective meaning people might find in it that doesn't have as much to do with the intent).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8809175, member: 85555"] I tend to find these kinds of flips boring so I am not particularly into them either. I haven't read the Emrys story (nothing against that particular story or writer, I am just not interested in any of the expanded Mythos stuff from other writers, in the same way that I don't find the stuff written about Conan after Howard all that interesting. But here I do think there is more 'there', there. I just think between the unreliability of Zadok, how this final portion of the story sounds (and what a beautiful picture he paints of immortality beneath the sea), and inclusion of things at the end like the deep ones being put in concentration camps, it much more opens the door to that kind of retelling or recontextualizing. And think both can exist. It isn't like a new version where the Deep Ones are a misunderstood religious group, means the original can't still be read as them being evil. Just like it can be true that the story is about a man's descent into madness, even into transforming into an undersea monster, while at the same time, the writer is using that as a way to come to grips with something or some fear going on internally and maybe find a way to accept it. I think what makes stories interesting is that there isn't necessarily a definitive conclusion about these things, that there is room to discuss them and there are different potential layers of meaning (as well as subjective meaning people might find in it that doesn't have as much to do with the intent). [/QUOTE]
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