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Disconnect Between Designer's Intent and Player Intepretation
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<blockquote data-quote="Bedrockgames" data-source="post: 8809526" data-attributes="member: 85555"><p>My background is not literature so not sure my opinion is worth a lot here (I studied history and philosophy, always liked reading and literature but don't have much exposure to formal schools of thought). When I started out making RPGs, I viewed them, at most, as a craft. I do come from a music background (I play a number of instruments and used to write a lot of music), and for me music is always about the emotional experience. I tend to engage all art that way (whether its movies, books, or music). These days I do think the writing itself can be an art in an RPG, but I feel much of that is also about how it prepares the readers minds for play and how it interacts with them when they access the books during play. When I think back to the RPG books that really inspired me at a deeply emotional level, but also that clicked and made sense so the transition from reading to preparing and running a game was an act of enthusiasm, they achieve this. I also find the act of writing and designing to be filled with the same creative frenzy and passion as other mediums, so increasingly I am inclined to admit to myself a lot of it is in the art realm for me. If I weren't doing this, I'd be making music for example (which I still sometimes do but most of my time is devoted to making games).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8809526, member: 85555"] My background is not literature so not sure my opinion is worth a lot here (I studied history and philosophy, always liked reading and literature but don't have much exposure to formal schools of thought). When I started out making RPGs, I viewed them, at most, as a craft. I do come from a music background (I play a number of instruments and used to write a lot of music), and for me music is always about the emotional experience. I tend to engage all art that way (whether its movies, books, or music). These days I do think the writing itself can be an art in an RPG, but I feel much of that is also about how it prepares the readers minds for play and how it interacts with them when they access the books during play. When I think back to the RPG books that really inspired me at a deeply emotional level, but also that clicked and made sense so the transition from reading to preparing and running a game was an act of enthusiasm, they achieve this. I also find the act of writing and designing to be filled with the same creative frenzy and passion as other mediums, so increasingly I am inclined to admit to myself a lot of it is in the art realm for me. If I weren't doing this, I'd be making music for example (which I still sometimes do but most of my time is devoted to making games). [/QUOTE]
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