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General Tabletop Discussion
*TTRPGs General
Discontinuity: 3e and D&D
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<blockquote data-quote="rogueattorney" data-source="post: 2136033" data-attributes="member: 17551"><p>If you're referring to my post, I didn't say that 1e combat rules were simple. I said, at their heart, they were abstract, with the speed factors and weapons v. armor class being the exceptions mucking up the general rule. I'd never claim that the 1e combat rules were simple, far from it. </p><p></p><p>Maybe I shouldn't have used the word tactical to contrast with abstract. I probably should have said "precise" or "concrete". In 3e where your character is at a particular moment is much more important, actual combat manuevers are important, each roll of the die in melee models a stroke of the sword, rounds are broken down into bare seconds. 1e is about having a general idea of what's going on in combat, 3e is about precision. Yes, both versions have a broad array of strategies that can be used, a fact about 1e that I think fans of both 1e and 3e miss.</p><p></p><p>I still maintain, however, that the above constitutes an intrinsic game design difference that results in a very different play experience.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2136033, member: 17551"] If you're referring to my post, I didn't say that 1e combat rules were simple. I said, at their heart, they were abstract, with the speed factors and weapons v. armor class being the exceptions mucking up the general rule. I'd never claim that the 1e combat rules were simple, far from it. Maybe I shouldn't have used the word tactical to contrast with abstract. I probably should have said "precise" or "concrete". In 3e where your character is at a particular moment is much more important, actual combat manuevers are important, each roll of the die in melee models a stroke of the sword, rounds are broken down into bare seconds. 1e is about having a general idea of what's going on in combat, 3e is about precision. Yes, both versions have a broad array of strategies that can be used, a fact about 1e that I think fans of both 1e and 3e miss. I still maintain, however, that the above constitutes an intrinsic game design difference that results in a very different play experience. R.A. [/QUOTE]
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