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*TTRPGs General
Discontinuity: 3e and D&D
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<blockquote data-quote="Silverleaf" data-source="post: 2153712" data-attributes="member: 30790"><p>If it all balances out in the end, why increase the power level? This is not a dig at 3e, I'm just wondering what their motive was. Because adding more numbers that just cancel out seems like just a waste of time.</p><p>Also, you should try Basic D&D, 3d6-in-order chargen, you play what you roll. Magic-users and thieves get 1d4 hit points, clerics 1d6, and fighters 1d8. Max CON bonus is +3 hp/level. After 9th level you don't roll for hit points anymore. And get this... clerics don't get any spells until 2nd level! Of course, the monsters are weaker too, and they all use d8's to roll their hit points. But everyone feels much better once they get past 1st level (and the cleric can finally cast CLW).</p></blockquote><p></p>
[QUOTE="Silverleaf, post: 2153712, member: 30790"] If it all balances out in the end, why increase the power level? This is not a dig at 3e, I'm just wondering what their motive was. Because adding more numbers that just cancel out seems like just a waste of time. Also, you should try Basic D&D, 3d6-in-order chargen, you play what you roll. Magic-users and thieves get 1d4 hit points, clerics 1d6, and fighters 1d8. Max CON bonus is +3 hp/level. After 9th level you don't roll for hit points anymore. And get this... clerics don't get any spells until 2nd level! Of course, the monsters are weaker too, and they all use d8's to roll their hit points. But everyone feels much better once they get past 1st level (and the cleric can finally cast CLW). [/QUOTE]
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Discontinuity: 3e and D&D
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