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Discouraging Mass Murder
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<blockquote data-quote="kitsune9" data-source="post: 5453887" data-attributes="member: 18507"><p>Hi Momeeche,</p><p></p><p>If you want your players to be more merciful to whatever they face up against, here's a few approaches:</p><p></p><p>1. The baddies surrender and they don't fight to the death. If the PC's are blood-thirsty and kill their prisoners, then what comes around, goes around. Do not hesitate to coup de grace their characters.</p><p></p><p>2. PC's who kill everything in their wake earn a reputation of not only don't mess with them, but avoid them. The goblins that raided the food stores are a nuisance, but when word reaches the villages ears of how the PC's killed the entire tribe, that makes people nervous, becuase other goblin tribes are going to come and take revenge and it will an all-out war. Once word reaches the villagers that the PC's wiped out the tribe, they will beg the PC's to leave the village. Other villages will be hesitant to providing aid or sanctuary to the PC's.</p><p></p><p>3. Give difficult decisions to the PC's. What will the PC's do with all those old and young goblins? Do they get the axe too? If they do, even good-aligned organizations will express their disgust of such wanton slaughter.</p><p></p><p>4. If the PC's have a reputation of letting evil doers go even when raiding their lair, they are likely to be reasoned with or negotiated with by the evil doers at various stages of the PC's progression. Otherwise, if the PC's are going around killing everyone and everything, the lair is going to throw all their resources into the defense. Or should the PC's be foolish to sleep in the dungeon, they are going to have serious problems on their hands, when they realize they've been boxed in and the entire tribe is battering down the doors to make an all-out assualt. </p><p></p><p>5. If the PC's have NPC hirelings or other similar people along, they will be vocal in their disgust of wanton bloodshed. This could be "voice of reason" to guide the PC's to a more balanced approach.</p><p></p><p>Outside of the game, have a chat with your players and tell them that you would like to run a less blood-thirsty game.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5453887, member: 18507"] Hi Momeeche, If you want your players to be more merciful to whatever they face up against, here's a few approaches: 1. The baddies surrender and they don't fight to the death. If the PC's are blood-thirsty and kill their prisoners, then what comes around, goes around. Do not hesitate to coup de grace their characters. 2. PC's who kill everything in their wake earn a reputation of not only don't mess with them, but avoid them. The goblins that raided the food stores are a nuisance, but when word reaches the villages ears of how the PC's killed the entire tribe, that makes people nervous, becuase other goblin tribes are going to come and take revenge and it will an all-out war. Once word reaches the villagers that the PC's wiped out the tribe, they will beg the PC's to leave the village. Other villages will be hesitant to providing aid or sanctuary to the PC's. 3. Give difficult decisions to the PC's. What will the PC's do with all those old and young goblins? Do they get the axe too? If they do, even good-aligned organizations will express their disgust of such wanton slaughter. 4. If the PC's have a reputation of letting evil doers go even when raiding their lair, they are likely to be reasoned with or negotiated with by the evil doers at various stages of the PC's progression. Otherwise, if the PC's are going around killing everyone and everything, the lair is going to throw all their resources into the defense. Or should the PC's be foolish to sleep in the dungeon, they are going to have serious problems on their hands, when they realize they've been boxed in and the entire tribe is battering down the doors to make an all-out assualt. 5. If the PC's have NPC hirelings or other similar people along, they will be vocal in their disgust of wanton bloodshed. This could be "voice of reason" to guide the PC's to a more balanced approach. Outside of the game, have a chat with your players and tell them that you would like to run a less blood-thirsty game. [/QUOTE]
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