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Discouraging Mass Murder
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<blockquote data-quote="CuRoi" data-source="post: 5454708" data-attributes="member: 98032"><p>I really like the idea Silverbane mentioned about giving them the chance to commit to their actions by asking them if they "kill" an opponent. At zero or close, when the killing blow lands (that "to hit" roll that signals the badguy is entering negative territory), let them know that the enemies fate is in their hands and they have the option of finishing the opponent or doing something else. </p><p> </p><p>Players in all DnD games do this. My favorite is the idea of always reacting with lethal force in answer to ANY provocation. The guy in the bar spills his drink on you - I stab him with a sword! The pick pocket in the street tries to grab your coin pouch - I grab his arm and lop it off with my axe! The town drunk tries to punch you - I vaporize him with Burning Hands!</p><p> </p><p>Its all in how you run the game. But it does boil down to DnD being very focuse don combat and combat related XP. However, you can handle it with RPing as has been suggested. If the local constable doesn't take kindly to people exercising lethal force at every chance they get, then the players will learn its a bad idea when they are jailed for murder or at the very least asked to pay large sums of blood money, o rindentured as servants to relatives to pay for their crimes.</p><p> </p><p>I ran an adventure where the players were supposed to guard a courier as he traveled to town. They arrived during a street festival and in the chaos, a pickpocket slipped out of the crowd and went for the satchel. The monk began chasing her down through the city streets and quickly caught up to her. He held her down on the ground and began beating her with lethal force. She played dead, managed to bluff him, then when his gaurd was down, she stabbed him with a hidden dagger (sneak attack). He survived that attack and then began brutally beating her to death in the street while festival goers watched in horror screaming. By brutal I mean describing in very vivd detail how he was going about the extremely bloody business. Needless to say, the town bigwigs were less than impressed with the overall results. They paid the group for doing their job and protecting the courier, but they immediately distanced themselves because they weren't the type to rule through instilling fear in their populace with such extreme methods. Point being - there were reprecussioons for their actions. (The monk eventually lost his Lawful alignment after some more extreme incidents.)</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5454708, member: 98032"] I really like the idea Silverbane mentioned about giving them the chance to commit to their actions by asking them if they "kill" an opponent. At zero or close, when the killing blow lands (that "to hit" roll that signals the badguy is entering negative territory), let them know that the enemies fate is in their hands and they have the option of finishing the opponent or doing something else. Players in all DnD games do this. My favorite is the idea of always reacting with lethal force in answer to ANY provocation. The guy in the bar spills his drink on you - I stab him with a sword! The pick pocket in the street tries to grab your coin pouch - I grab his arm and lop it off with my axe! The town drunk tries to punch you - I vaporize him with Burning Hands! Its all in how you run the game. But it does boil down to DnD being very focuse don combat and combat related XP. However, you can handle it with RPing as has been suggested. If the local constable doesn't take kindly to people exercising lethal force at every chance they get, then the players will learn its a bad idea when they are jailed for murder or at the very least asked to pay large sums of blood money, o rindentured as servants to relatives to pay for their crimes. I ran an adventure where the players were supposed to guard a courier as he traveled to town. They arrived during a street festival and in the chaos, a pickpocket slipped out of the crowd and went for the satchel. The monk began chasing her down through the city streets and quickly caught up to her. He held her down on the ground and began beating her with lethal force. She played dead, managed to bluff him, then when his gaurd was down, she stabbed him with a hidden dagger (sneak attack). He survived that attack and then began brutally beating her to death in the street while festival goers watched in horror screaming. By brutal I mean describing in very vivd detail how he was going about the extremely bloody business. Needless to say, the town bigwigs were less than impressed with the overall results. They paid the group for doing their job and protecting the courier, but they immediately distanced themselves because they weren't the type to rule through instilling fear in their populace with such extreme methods. Point being - there were reprecussioons for their actions. (The monk eventually lost his Lawful alignment after some more extreme incidents.) [/QUOTE]
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